I’m Max Barken, a sound designer and composer focused on crafting detailed, emotionally resonant audio for film and interactive experiences. I specialize in cleaning and editing dialogue, building and mixing sound effects/foley, and delivering polished final mixes with careful attention to tone, clarity, and impact. Across recent projects, I’ve contributed original music and game-ready sound effects, supported implementations with ready-to-use audio assets, and worked on fully directed productions end-to-end. With training in audio engineering and music production, plus hands-on workflow experience in major DAWs and professional field tools, I bring a production-ready, collaborative approach to every soundtrack and sound mix. Website: _Website not available. Sign in: https://www.twine.net/signup_…

Max Barken

I’m Max Barken, a sound designer and composer focused on crafting detailed, emotionally resonant audio for film and interactive experiences. I specialize in cleaning and editing dialogue, building and mixing sound effects/foley, and delivering polished final mixes with careful attention to tone, clarity, and impact. Across recent projects, I’ve contributed original music and game-ready sound effects, supported implementations with ready-to-use audio assets, and worked on fully directed productions end-to-end. With training in audio engineering and music production, plus hands-on workflow experience in major DAWs and professional field tools, I bring a production-ready, collaborative approach to every soundtrack and sound mix. Website: _Website not available. Sign in: https://www.twine.net/signup_…

Available to hire

I’m Max Barken, a sound designer and composer focused on crafting detailed, emotionally resonant audio for film and interactive experiences. I specialize in cleaning and editing dialogue, building and mixing sound effects/foley, and delivering polished final mixes with careful attention to tone, clarity, and impact.

Across recent projects, I’ve contributed original music and game-ready sound effects, supported implementations with ready-to-use audio assets, and worked on fully directed productions end-to-end. With training in audio engineering and music production, plus hands-on workflow experience in major DAWs and professional field tools, I bring a production-ready, collaborative approach to every soundtrack and sound mix.

Website: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Sound Designer/Mixer at Directed by Juliana Sant’anna (production credited as director)
August 1, 2026 - September 30, 2026
Cleaned and edited on-set dialogue; edited background, SFX, and foley; performed sound cleanup, timing, and integration work for the production; delivered a final mixdown for the picture “The Hidden Gift” (independent video game project work is described separately).
Sound Designer/Composer at Independent Video Game "The Hidden Gift"
November 1, 2024 - January 28, 2025
Wrote and composed 5 original pieces of music for soundtrack Designed and delivered 30+ sound effects for implementation
Sound Designer at Independent video game “Library of Endless Souls”
January 30, 2024 - March 29, 2024
Designed and delivered 50+ game-ready sound effects, ambiences, and implementation-ready audio. Prepared audio to support gameplay requirements, ensuring usability and consistency across the game soundscape.

Education

Degree in Audio Engineering and Music Production at George Brown Polytechnic
September 21, 2025 - August 15, 2026
Degree in Audio Engineering and Music Production at Metalwork Institute
September 15, 2022 - August 20, 2023

Qualifications

Logic Certified
August 11, 2022 - October 15, 2024

Industry Experience

Media & Entertainment, Gaming, Education