I’m Max Barken, a sound designer and composer focused on crafting detailed, emotionally resonant audio for film and interactive experiences. I specialize in cleaning and editing dialogue, building and mixing sound effects/foley, and delivering polished final mixes with careful attention to tone, clarity, and impact.
Across recent projects, I’ve contributed original music and game-ready sound effects, supported implementations with ready-to-use audio assets, and worked on fully directed productions end-to-end. With training in audio engineering and music production, plus hands-on workflow experience in major DAWs and professional field tools, I bring a production-ready, collaborative approach to every soundtrack and sound mix.
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