Hi, I'm Maxim Tsai. I’m a software engineer and game developer with 6+ years of experience shipping games for millions of players. I specialize in highly optimized HTML5 and browser-based games, and I enjoy building visually striking UI that performs well on low-end devices. I leverage player behavior, playtesting data, and audience feedback to shape engaging game experiences. I love turning bold ideas into polished products, prototypes, and viral content, and I’m excited to continue creating innovative, accessible experiences for players around the world.

Maxim Tsai

Hi, I'm Maxim Tsai. I’m a software engineer and game developer with 6+ years of experience shipping games for millions of players. I specialize in highly optimized HTML5 and browser-based games, and I enjoy building visually striking UI that performs well on low-end devices. I leverage player behavior, playtesting data, and audience feedback to shape engaging game experiences. I love turning bold ideas into polished products, prototypes, and viral content, and I’m excited to continue creating innovative, accessible experiences for players around the world.

Available to hire

Hi, I’m Maxim Tsai. I’m a software engineer and game developer with 6+ years of experience shipping games for millions of players. I specialize in highly optimized HTML5 and browser-based games, and I enjoy building visually striking UI that performs well on low-end devices.

I leverage player behavior, playtesting data, and audience feedback to shape engaging game experiences. I love turning bold ideas into polished products, prototypes, and viral content, and I’m excited to continue creating innovative, accessible experiences for players around the world.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Independent Game Developer & Content Creator at Independent / Self-Employed
April 1, 2025 - Present
Released SpellWheel on Steam with post-launch updates and DLC development; grew a gaming-focused YouTube channel to 20.9K+ subscribers and 3.4M monthly views; created viral DaVinci Resolve videos with 100K to 1M+ views; developing two original game projects in Unity and Phaser.
Prototyping Engineer at City From Naught
January 1, 2025 - April 1, 2025
Rapidly built gameplay prototypes in Unity to validate mechanics and explore new gameplay directions; translated Figma designs into reusable animated UI components in React/TypeScript.
Software Engineer at Golden Hearts Games
July 1, 2022 - September 1, 2023
Developed and launched production HTML5 browser games using TypeScript and Phaser 3; architected a modular game framework, standardized component behavior, and reduced development overhead; benchmarked performance across desktop and mobile to reduce player bounce and friction.
Software Engineer at Electronic Arts
September 1, 2017 - November 1, 2021
Modernized legacy Java-based titles for the Pogo web platform using JavaScript and HTML5; balanced asset quality with strict size limits via a hybrid compression approach; translated complex game mechanics into clean, functional UI; redesigned in-game tutorials to improve early-session retention; mentored a junior engineer.
HTML5 Game Developer at Exhibit of Sorrows
December 1, 2021 - April 1, 2022
Engineered an intense, interactive web experience that reached over 5 million players and earned a 9.1/10 rating on CrazyGames; refined mechanics, visuals, and tutorials through playtests and streamer reactions.
Game Developer at Diner in the Storm
September 1, 2023 - January 1, 2024
Implemented a custom branching dialog system and unique puzzles; analyzed user feedback and Let’s Play videos to identify and resolve UX bottlenecks; achieved over 2 million plays with an 8.9/10 rating on CrazyGames.
Game Developer at SpellWheel
January 1, 2024 - November 1, 2024
Published a spell-casting strategy game on Steam; ported the native HTML5 game to desktop and mobile using Electron and Cordova; refined onboarding with elegant, non-intrusive tutorials designed to address player confusion.

Education

Bachelor of Science at The University of British Columbia (UBC)
January 11, 2030 - January 1, 2017

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment