Hi, I’m Maxime Mazars, a game designer and data analyst with a passion for mobile games, balance systems, and player progression. I enjoy designing gameplay systems, economy design, and polishing player feedback loops with engineers and QA to deliver quality experiences. My work blends design, data and storytelling to craft engaging game worlds. Off the clock, I’m a sports enthusiast who loves sharing knowledge through coaching, meeting new people and building connections through team sports like rugby and soccer.

Maxime Mazars

Hi, I’m Maxime Mazars, a game designer and data analyst with a passion for mobile games, balance systems, and player progression. I enjoy designing gameplay systems, economy design, and polishing player feedback loops with engineers and QA to deliver quality experiences. My work blends design, data and storytelling to craft engaging game worlds. Off the clock, I’m a sports enthusiast who loves sharing knowledge through coaching, meeting new people and building connections through team sports like rugby and soccer.

Available to hire

Hi, I’m Maxime Mazars, a game designer and data analyst with a passion for mobile games, balance systems, and player progression. I enjoy designing gameplay systems, economy design, and polishing player feedback loops with engineers and QA to deliver quality experiences. My work blends design, data and storytelling to craft engaging game worlds.

Off the clock, I’m a sports enthusiast who loves sharing knowledge through coaching, meeting new people and building connections through team sports like rugby and soccer.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Fluent

Work Experience

Game Designer at Gameloft
June 1, 2018 - December 31, 2018
Designed, tested, and balanced player skills, bosses, behaviors, and damage values; refined economy and progression systems; created and tested quests; ensured narrative integration; conducted playtests and A/B testing to optimize difficulty and validate feedback loops; collaborated with engineers and designers to implement new mechanics, events, and market systems while maintaining quality; identified risks early and defined milestones.
Game Designer / Data Analyst at Mobile Games
February 1, 2020 - July 1, 2020
Planned and executed balance tests on idle mechanics and events; adapted strategy based on engagement and retention KPIs; used Excel dashboards and SQL queries to track telemetry, detect risks, and propose evidence-based adjustments; improved idle system performance and KPI tracking to strengthen the long-term player experience.
game designer / data analyst at eko software
October 12, 2020 - July 31, 2024
Led test planning and balancing for sport-simulation gameplay (scrum, kick, lineout, drop, penalty); analyzed 3,000+ rugby players data to refine gameplay balance; conducted A/B tests to polish mechanics and validated player feedback loops.
Customer Service at Costco
December 1, 2024 - March 1, 2025
Greeted customers, checked tickets, and provided assistance to ensure a positive shopping experience.
Customer Service at Costco
January 31, 2025 - November 30, 2025
Greeted customers and checked tickets; contributed to efficient store operations and helpful customer support.

Education

Bachelor's Game Design at ICAN, Paris
January 1, 2015 - January 1, 2018
Mechanical & Manufacturing Engineering at IUT, Cachan B.U.T
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail