Hi, I’m Max Newton, a Canterbury-based sound designer with a Master’s in Sound Design for Video Games. I design, implement and integrate audio for indie films and games, handling SFX, dialogue, Foley, UI audio, and ambience to create immersive experiences. I also have experience in Foley artistry and editing for film, and I have experience in cleaning and mixing dialogue for film and games. I thrive in remote or hybrid teams, collaborating with developers, directors and artists to ship polished audio for film and games.

Max Newton

Hi, I’m Max Newton, a Canterbury-based sound designer with a Master’s in Sound Design for Video Games. I design, implement and integrate audio for indie films and games, handling SFX, dialogue, Foley, UI audio, and ambience to create immersive experiences. I also have experience in Foley artistry and editing for film, and I have experience in cleaning and mixing dialogue for film and games. I thrive in remote or hybrid teams, collaborating with developers, directors and artists to ship polished audio for film and games.

Available to hire

Hi, I’m Max Newton, a Canterbury-based sound designer with a Master’s in Sound Design for Video Games. I design, implement and integrate audio for indie films and games, handling SFX, dialogue, Foley, UI audio, and ambience to create immersive experiences. I also have experience in Foley artistry and editing for film, and I have experience in cleaning and mixing dialogue for film and games.

I thrive in remote or hybrid teams, collaborating with developers, directors and artists to ship polished audio for film and games.

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Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

Sole Sound Designer at ALLiN
January 1, 2019 - December 1, 2024
Designed and organised game-ready audio assets to developer spec. Collaborated remotely with the lead developer throughout the project lifecycle. Managed the full audio pipeline, covering SFX, dialogue, UI audio, and ambience.
Sound Designer & Middleware Specialist at Heat Assembly
January 1, 2025 - Present
Designed and implemented audio assets using Reaper, FMOD and Unity, including an adaptive vehicle audio system. Collaborated remotely through Discord, Git and Miro. Part of a focused 6-person team producing a playable game in 1 week. Ranked #9 in Sound Design out of 61 entries in the SBIG 2025 Game Jam.
Lead Foley Artist / Recordist / Editor at Freelance / Contract
May 1, 2024 - November 1, 2024
Sole Foley Artist handling all performing, recording and editing of footsteps, cloth, and props for feature-length indie horror film. Delivered a complete foley pass over a fully remote workflow.
School Manager & Drum Instructor at Your Music School Ltd.
January 1, 2018 - Present
Led full digital transformation of school operations, integrating cloud-based software and streamlining attendance, scheduling, and invoicing for 500+ clients. Migrated all lessons online during COVID, including training teachers and managing parent comms. Oversaw scheduling, customer service, logistics, and operational problem-solving in a high-volume environment.

Education

Master of Arts (MA) in Sound Design for Video Games at ThinkSpace Education
January 1, 2020 - January 1, 2020
Bachelor of Arts (Hons) in Popular & World Music at University of Leeds
January 1, 2013 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education