I'm an aspiring Creative Designer and Software Engineer blending animation, game development, and technical scripting to bring imaginative ideas to life. My work spans 3D modeling, character animation, and game-engine architecture, driven by a curiosity for storytelling and a passion for playful, polished visuals. Through roles at Kato.8 Studios, Collaborative Efforts Animation, and UTD's Animation & Game Labs, I built interactive experiences, automated workflows with Python, and shipped high-fidelity assets across Unity and Maya. I love collaborating across disciplines to craft engaging experiences and compelling interfaces.

MAYA GANGADHARAN

I'm an aspiring Creative Designer and Software Engineer blending animation, game development, and technical scripting to bring imaginative ideas to life. My work spans 3D modeling, character animation, and game-engine architecture, driven by a curiosity for storytelling and a passion for playful, polished visuals. Through roles at Kato.8 Studios, Collaborative Efforts Animation, and UTD's Animation & Game Labs, I built interactive experiences, automated workflows with Python, and shipped high-fidelity assets across Unity and Maya. I love collaborating across disciplines to craft engaging experiences and compelling interfaces.

Available to hire

I’m an aspiring Creative Designer and Software Engineer blending animation, game development, and technical scripting to bring imaginative ideas to life. My work spans 3D modeling, character animation, and game-engine architecture, driven by a curiosity for storytelling and a passion for playful, polished visuals.

Through roles at Kato.8 Studios, Collaborative Efforts Animation, and UTD’s Animation & Game Labs, I built interactive experiences, automated workflows with Python, and shipped high-fidelity assets across Unity and Maya. I love collaborating across disciplines to craft engaging experiences and compelling interfaces.

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Work Experience

Animator at Kato.8 Studios
May 1, 2026 - Present
Develop character art, environments, UI elements and other 2D assets.
2D Animator at Collaborative Efforts Animation
May 1, 2026 - Present
2D Animator for the independent animated short film Motion; work across multiple stages of production including character animation, linework, cleanup, and color.
Lab Assistant / Researcher at UTD – Animation & Game Labs
August 1, 2022 - May 1, 2026
Develop interactive games and 3D environments utilizing Unity and Maya; optimize assets for performance. Engineer Python scripts to automate animation workflows and enhance game logic within Maya and Unity. Built client-server applications using Java sockets; deployed software programs in C++ and Java; debugged and refined codebases to meet performance standards.
Freelance Artist (Self-Employed) at Self-Employed
November 1, 2018 - Present
Manage a digital storefront on platforms like Fiverr and Redbubble, handling client commissions and product design. Collaborate with independent artists on multi-media projects, ensuring brand consistency and timely delivery of assets.
Scholar at NASA High School Aerospace Scholars
November 1, 2019 - August 1, 2020
Selected for a competitive STEM program, completing four months of intensive online aerospace coursework with a final grade of 98.2%. Collaborated on mission-planning simulations, applying mathematical modeling and problem-solving skills to aerospace challenges.
Summer Immersion Participant (AT&T) at Girls Who Code
June 1, 2019 - July 1, 2019
Selected for a prestigious immersion program to master foundational and intermediate coding. Developed web and software projects using Python, Java, and HTML, culminating in a final capstone project presented to industry leaders.

Education

Bachelor of Arts in Animation & Games (Minor in Computer Science Engineering) at University of Texas at Dallas
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services