MAYA GANGADHARAN
I'm an aspiring Creative Designer and Software Engineer blending animation, game development, and technical scripting to bring imaginative ideas to life.
About
I’m an aspiring Creative Designer and Software Engineer blending animation, game development, and technical scripting to bring imaginative ideas to life. My work spans 3D modeling, character animation, and game-engine architecture, driven by a curiosity for storytelling and a passion for playful, polished visuals.
Through roles at Kato.8 Studios, Collaborative Efforts Animation, and UTD’s Animation & Game Labs, I built interactive experiences, automated workflows with Python, and shipped high-fidelity assets across Unity and Maya. I love collaborating across disciplines to craft engaging experiences and compelling interfaces.
- 8 years' experience
- Joined June 2026
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Professional Services
Work experience· 6 roles
2D Animator for the independent animated short film Motion; work across multiple stages of production including character animation, linework, cleanup, and color.
Develop character art, environments, UI elements and other 2D assets.
Develop interactive games and 3D environments utilizing Unity and Maya; optimize assets for performance. Engineer Python scripts to automate animation workflows and enhance game logic within Maya and Unity. Built client-server applications using Java sockets; deployed software programs in C++ and Java; debugged and refined codebases to meet performance standards.
Education
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