I am a composer, producer, songwriter, and multimedia artist with a D.M.A. in composition, working across concert music, electroacoustic work, avant-pop, licensing, film/game scoring, sonic branding, and AI-assisted audiovisual authorship. My practice traverses chamber ensembles, opera, choral writing, surround sound, and graphical notation, as well as more vernacular projects and post-genre audiovisual experiments. I thrive on projects that demand fluency across both traditional and contemporary idioms, balancing melody, rhythm, orchestration, production, irony, pacing, and cultural/visual storytelling. My work often sits at the intersection of culture and technology, with a focus on musical clarity, narrative pacing, and a strong sense of sound as argument. I am drawn to collaborations that require rigorous craft, cross-disciplinary thinking, and thoughtful integration of music with visuals, language, and interactive media.

JACK STAMPS is MC Debris

PRO

I am a composer, producer, songwriter, and multimedia artist with a D.M.A. in composition, working across concert music, electroacoustic work, avant-pop, licensing, film/game scoring, sonic branding, and AI-assisted audiovisual authorship. My practice traverses chamber ensembles, opera, choral writing, surround sound, and graphical notation, as well as more vernacular projects and post-genre audiovisual experiments. I thrive on projects that demand fluency across both traditional and contemporary idioms, balancing melody, rhythm, orchestration, production, irony, pacing, and cultural/visual storytelling. My work often sits at the intersection of culture and technology, with a focus on musical clarity, narrative pacing, and a strong sense of sound as argument. I am drawn to collaborations that require rigorous craft, cross-disciplinary thinking, and thoughtful integration of music with visuals, language, and interactive media.

Next availability:
June 22, 2026

I am a composer, producer, songwriter, and multimedia artist with a D.M.A. in composition, working across concert music, electroacoustic work, avant-pop, licensing, film/game scoring, sonic branding, and AI-assisted audiovisual authorship. My practice traverses chamber ensembles, opera, choral writing, surround sound, and graphical notation, as well as more vernacular projects and post-genre audiovisual experiments. I thrive on projects that demand fluency across both traditional and contemporary idioms, balancing melody, rhythm, orchestration, production, irony, pacing, and cultural/visual storytelling.

My work often sits at the intersection of culture and technology, with a focus on musical clarity, narrative pacing, and a strong sense of sound as argument. I am drawn to collaborations that require rigorous craft, cross-disciplinary thinking, and thoughtful integration of music with visuals, language, and interactive media.

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Language

English
Fluent

Work Experience

Lecturer, Music Technology at University of Texas at San Antonio (UTSA)
January 1, 2022 - Present
Teach online Music Technology courses; integrate LMS, technology-supported practice, and inclusive assessments.
Assoc. Professor of Practice; Lecturer, Arts & Entertainment Technologies at The University of Texas at Austin
January 1, 2015 - January 1, 2020
Designed & managed Music & Sound emphasis; developed courses in Digital Musicianship, Film/Game Scoring, Sonic Branding, Synthesis, and Interactive Music. Taught large LAITS-produced broadcast course; adapted for Global Classrooms and OnRamps dual-credit delivery. Secured VAPA core designation for Music, Technology & Culture; coordinated software and hardware standards for classrooms and studios.
Assistant Professor of Music at Seton Hall University
January 1, 2011 - January 1, 2013
Taught Music Theory I–IV and private composition/theory; restructured the Theory sequence to extract Aural Skills I–II as standalone courses. Designed an 18-credit Music Technology minor; developed six new courses; advised students into high-impact internships (Sony Records).
Lecturer in Music Technology at University of Texas at San Antonio
January 1, 2022 - January 1, 2023
Online coursework in music technology; taught foundational music technology concepts, supported student projects, and contributed to program media and course materials.
Associate Professor of Practice / Lecturer, Department of Arts and Entertainment Technologies at The University of Texas at Austin
January 1, 2015 - January 1, 2020
Designed and taught courses on music/sound, technology, culture, scoring, synthesis, sonic branding, interactive music, and large-scale foundations; led curriculum development and pedagogy for the DAET program.
Consultant at Department of Arts and Entertainment Technologies, UT Austin
June 1, 2014 - December 31, 2014
Developed pedagogical concepts for the emerging DAET program; planned facilities, studios, labs, performance spaces, curriculum, and instructional materials.
Assistant Instructor of Record at UT Austin
January 1, 2008 - January 1, 2009
Taught Creating Music and Sound for Film, Video and Games; Introduction to Electronic Music Composition; Intermediate Electronic Composition.
Visiting Assistant Professor at Trinity University
January 1, 2008 - January 1, 2009
Taught Introduction to Electronic Music and Orchestration; mentored students selected for national music conferences.

Education

D.M.A., Music Composition at The University of Texas at Austin
January 11, 2030 - January 1, 2010
M.M., Music Composition at The University of Texas at Austin
January 11, 2030 - January 1, 2006
B.M., Music Composition at The University of Texas at San Antonio
January 11, 2030 - January 1, 2003
Certificate, Advanced Education in Electronic Media at Ti:ME
January 11, 2030 - January 1, 2003
D.M.A., Music Composition at The University of Texas at Austin
January 11, 2030 - January 1, 2010
M.M., Music Composition at The University of Texas at Austin
January 11, 2030 - January 1, 2006
B.M., Music Composition at The University of Texas at San Antonio
January 11, 2030 - January 1, 2003
Certificate of Advanced Education in Electronic Media at Technology Institute for Music Educators (TI:ME)
January 11, 2030 - January 1, 2003

Qualifications

Certificate, Advanced Education in Electronic Media
January 11, 2030 - January 1, 2003
Certificate of Advanced Education in Electronic Media
January 11, 2030 - January 1, 2003

Industry Experience

Education, Media & Entertainment, Professional Services, Other
    Peachfish — from KILLSWITCH by MC Debris

    “Peachfish” is one of the album’s erotic re-entry points: a compact ritual song built from gasp, pulse, hunger, shimmer, and surrender. Within KILLSWITCH, it functions as a bodily counterforce to fatigue, outrage, and procedural deadness—less a love song than a private liturgy offered out loud. The lyric turns on touch, appetite, and undoing, while the larger project frames KILLSWITCH as self-help pop for people who do not trust self-help.

    A Time Before Thumbs — MC Debris, from Kill Switch

    A Time Before Thumbs is a black-and-white comic-tract video work from MC Debris’s Kill Switch, a project about platforms, attention economies, outrage loops, and the strange human machinery built around the phone. The piece imagines a world where thumbs are no longer just body parts but signals, weapons, votes, metrics, and devotional tools. In its visual language, crowds, brokers, algorithms, and witnesses become trapped inside a system that turns feeling into data and data into control. Funny, bleak, handmade, and ritualistic, A Time Before Thumbs sits at the intersection of experimental music video, political cartoon, digital folklore, and platform-era horror.

    Orange Julius Caesar: The Abrego Gambit™

    Orange Julius Caesar: The Abrego Gambit™ is a 101-second mixed-media satire about deportation, spectacle, and bureaucratic cruelty. Set entirely inside a fictional U.S. Embassy gift shop in San Salvador, the short recasts wrongful removal as Deportocracy™: a consumer-friendly system of mugs, shirts, slogans, and press-room evasions. OJC turns legal harm into collectible branding, but the cartoon world briefly breaks open into a stark cell cutaway, making clear that the joke is about the machinery, not the person trapped inside it. The project combines writing, voice performance, AI-assisted visual development, editing, music, and sound design into a compact “narrative stress test” for the Orange Julius

    AL-LA-LOGO! AL-LA-LOGO! — from the forthcoming album Year of the Beat

    AL-LA-LOGO! AL-LA-LOGO! — from the forthcoming album Year of the Beat

    SoundCloud:

    “AL-LA-LOGO! AL-LA-LOGO!” is a sample from MC Debris’s forthcoming album Year of the Beat, a project rooted in a 2014 research trip to Wuhan University and shaped by Chinese visual culture, shanzhai aesthetics, translation, commercial mythology, and surreal pop collage.

    The song represents the logo/commodity/copy side of the album world. It treats imitation not simply as theft or cheapness, but as a strange form of reverence: the copy as prayer, the brand as idol, the duplicate as a new truth. In the visual and lyrical universe of the track, fake export labels, commercial slogans, product seals, masks, video-game imagery, and knockoff pop icons become part of a handmade mythology of mass production.

    As a portfolio piece, the track shows composition, lyric writing, AI-assisted production direction, vocal design, visual concepting, and album-world development working together. It is not just a song, but a designed artifact from the larger Year of the Beat system: funny, overloaded, mystical, synthetic, and sincere about the beauty that can survive inside copies, mistranslations, and commercial noise.

    Nüshu (Ten Feet Tall) — from the forthcoming album Year of the Beat

    Nüshu (Ten Feet Tall)(女书:十尺高) — from the forthcoming album Year of the Beat

    “Nüshu (Ten Feet Tall)” is a forthcoming track from Year of the Beat, an album project built around China, translation, shanzhai aesthetics, hidden language, feminine ascent, and the strange afterlife of old songs.

    The piece draws on Nüshu, the women’s script associated with Hunan, as a symbol for speech that was never absent, only unread. Musically, it moves between eerie minor synth verses and bright Western grand-piano choruses, turning hidden writing, shoes, thread, bread, kitchen, fire, and memory into a clean, strange art-pop ritual of belated recognition.

    This sample project presents the song as a compact portfolio example: composition, lyric writing, AI-assisted production direction, vocal design, visual concepting, and album-world development for a larger body of work.