Hi, I’m Petru Huja Alexandru, a graphics programmer and rendering engineer based in Bucharest, Romania. I specialize in graphics and gameplay-focused software engineering, with hands-on experience in C++, OpenGL, and Godot. I’ve built rendering-heavy systems for CAD/rendering software and games, focusing on performance optimization, shader work, and interactive tools.
Over the years I’ve delivered 34 freelance projects with consistent 5-star feedback, and I enjoy collaborating across teams to ship robust, cross-platform solutions. I’m passionate about building efficient rendering pipelines, tooling, and gameplay features, and I’m always looking for opportunities to push the boundaries of visuals and interactivity.
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