Hi, I’m Petru Huja Alexandru, a graphics programmer and rendering engineer based in Bucharest, Romania. I specialize in graphics and gameplay-focused software engineering, with hands-on experience in C++, OpenGL, and Godot. I’ve built rendering-heavy systems for CAD/rendering software and games, focusing on performance optimization, shader work, and interactive tools. Over the years I’ve delivered 34 freelance projects with consistent 5-star feedback, and I enjoy collaborating across teams to ship robust, cross-platform solutions. I’m passionate about building efficient rendering pipelines, tooling, and gameplay features, and I’m always looking for opportunities to push the boundaries of visuals and interactivity.

Petru Huja Alexandru

Hi, I’m Petru Huja Alexandru, a graphics programmer and rendering engineer based in Bucharest, Romania. I specialize in graphics and gameplay-focused software engineering, with hands-on experience in C++, OpenGL, and Godot. I’ve built rendering-heavy systems for CAD/rendering software and games, focusing on performance optimization, shader work, and interactive tools. Over the years I’ve delivered 34 freelance projects with consistent 5-star feedback, and I enjoy collaborating across teams to ship robust, cross-platform solutions. I’m passionate about building efficient rendering pipelines, tooling, and gameplay features, and I’m always looking for opportunities to push the boundaries of visuals and interactivity.

Available to hire

Hi, I’m Petru Huja Alexandru, a graphics programmer and rendering engineer based in Bucharest, Romania. I specialize in graphics and gameplay-focused software engineering, with hands-on experience in C++, OpenGL, and Godot. I’ve built rendering-heavy systems for CAD/rendering software and games, focusing on performance optimization, shader work, and interactive tools.

Over the years I’ve delivered 34 freelance projects with consistent 5-star feedback, and I enjoy collaborating across teams to ship robust, cross-platform solutions. I’m passionate about building efficient rendering pipelines, tooling, and gameplay features, and I’m always looking for opportunities to push the boundaries of visuals and interactivity.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Javanese
Advanced

Work Experience

Graphics Programming Freelancer at Cabinet Rendering/CAD Application
April 1, 2023 - Present
Delivered production features across rendering and CAD workflows. Increased rendering performance by 400% in complex scenes. Implemented object selection, DXF conversion, line/arc offset tools, and intersection/join updates during element movement. Extended desktop UI components in MFC for new tool functionality.
Freelance Software Developer at Independent
January 1, 2020 - Present
Built and deployed cross-platform games and software applications for clients. Maintained a 5-star rating across 34 completed orders. Delivered projects using C++, OpenGL, Java, Python, Pygame, and Godot.
Software Development Intern at Deutsche Bank
March 1, 2022 - July 1, 2022
Completed the DB Cloud School program. Built backend/frontend fundamentals and Google Cloud integration skills. Developed a native Android app as the program graduation project.
Graphics Programmer at Cabinet Rendering/CAD Application
April 1, 2023 - Present
Delivered production features across both rendering and CAD workflows. Increased rendering performance by 400% in complex scenes. Implemented object selection, DXF conversion, line/arc offset tools, and intersection/join updates during element movement. Extended desktop UI components in MFC for new tool functionality.

Education

Bachelor of Computer Science at University of Bucharest
January 1, 2020 - January 1, 2023
Bachelor of Computer Science at University of Bucharest
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education