Hi, I’m Anton Medvedev. I’m an Art Director, Concept Artist, and Illustrator with over 5 years of experience in the game industry. I’ve been working in illustration since 2011 and in game development since 2020, progressing from a junior specialist to an Art Director along the way. I specialize in defining and developing visual direction, building art pipelines, and leading teams to deliver high-quality art that stays consistent with product goals. I have hands-on experience in both R&D/pre-production and production, exploring visual language and bringing projects to release.

Anton Medvedev

Hi, I’m Anton Medvedev. I’m an Art Director, Concept Artist, and Illustrator with over 5 years of experience in the game industry. I’ve been working in illustration since 2011 and in game development since 2020, progressing from a junior specialist to an Art Director along the way. I specialize in defining and developing visual direction, building art pipelines, and leading teams to deliver high-quality art that stays consistent with product goals. I have hands-on experience in both R&D/pre-production and production, exploring visual language and bringing projects to release.

Available to hire

Hi, I’m Anton Medvedev. I’m an Art Director, Concept Artist, and Illustrator with over 5 years of experience in the game industry. I’ve been working in illustration since 2011 and in game development since 2020, progressing from a junior specialist to an Art Director along the way.

I specialize in defining and developing visual direction, building art pipelines, and leading teams to deliver high-quality art that stays consistent with product goals. I have hands-on experience in both R&D/pre-production and production, exploring visual language and bringing projects to release.

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Language

English
Fluent

Work Experience

Art Director/2D Artist at Watt Studio
October 1, 2025 - Present
Art Director of the GRIMPS project at Watt Studio — a gritty, insane grunge shooter for Steam. Developed the art bible to establish the game ’s visual style. Created key art, characters, environments, and weapons. Supervised the work of 3D artists to ensure visual style consistency across the project.
Art Director/Concept Artist at NDA Company
November 1, 2023 - December 1, 2024
Worked as an Art Director for over a year on an RTS project in a Warhammer-style setting for Steam. Made key decisions regarding the visual development, led a team of 4 artists, and created the full unit lineup (31 units), as well as environment concepts and VF X.
Art Lead/2D Artist at Ritm i App
October 1, 2022 - November 1, 2023
A rhythm-dance mobile game released on Google Play and the App Store. I developed the core character concepts, outfits, customization options (100+), locations, and props. I also illustrated and animated track cover art, and supervised 3D artists to maintain visual style consistency across the game.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment