Mel Allen
Hi there! I'm Mel Allen, I was an animator at Treyarch Games and scripted Maya animations to the IW (Infinity Ward) game engine, directed mo-cap actors at their capture studio, and utilized Motion Builder for clean up.
About
Hi there! I’m Mel Allen,
I was an animator at Treyarch Games and scripted Maya animations to the IW (Infinity Ward) game engine, directed mo-cap actors at their capture studio, and utilized Motion Builder for clean up.
Prior to that, I was trained in advanced character animation using Maya at the Animation Mentor school where I mastered staging, composition, acting and animation principles.
- 23 years' experience
- Joined October 2025
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Professional Services
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Work experience· 14 roles
Creating memorable gameplay moments using Dark Burn Creative's proprietary technology; capturing a wide range of game genres and platforms including MMOs, shooters, consoles, PC, mobile and VR.
Creating memorable gameplay moments using Dark Burn Creative's proprietary technology.
Managed digital assets and asset workflows, including organization, metadata, archiving, and retrieval to support production pipelines.
Education· 7
Certifications and awards
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