I’m a visual designer creating production-ready graphics for immersive and interactive spaces. Over the past five years, I’ve been part of international teams delivering 50+ location-based entertainment projects across Europe, the UK, Saudi Arabia and the USA, designed for real audiences. 🤝 I work with: • Themed entertainment providers • Immersive experience studios • Escape room and interactive show creators • Event and exhibition producers • Creative and design agencies • Venue owners and operators 🧩 My work covers: ‣ Gameplay logic and mechanics ‣ Interactive system interfaces ‣ In-game graphics and puzzle design ‣ Visual identity and marketing materials ‣ Layouts for props and set pieces ‣ Workflow diagrams for production ‣ Art direction and coordination Working alongside creative and fabrication teams, I shape narrative, gameplay, visual systems and physical objects to create coherent, atmospheric and believable experiences that can be built and used in real spaces. With digital tools and AI-assisted workflows, I prepare clear documentation and files that go straight into production. This helps keep all stages of a project aligned, reducing misunderstandings and unnecessary revisions.

Aleksandra Vershinina

I’m a visual designer creating production-ready graphics for immersive and interactive spaces. Over the past five years, I’ve been part of international teams delivering 50+ location-based entertainment projects across Europe, the UK, Saudi Arabia and the USA, designed for real audiences. 🤝 I work with: • Themed entertainment providers • Immersive experience studios • Escape room and interactive show creators • Event and exhibition producers • Creative and design agencies • Venue owners and operators 🧩 My work covers: ‣ Gameplay logic and mechanics ‣ Interactive system interfaces ‣ In-game graphics and puzzle design ‣ Visual identity and marketing materials ‣ Layouts for props and set pieces ‣ Workflow diagrams for production ‣ Art direction and coordination Working alongside creative and fabrication teams, I shape narrative, gameplay, visual systems and physical objects to create coherent, atmospheric and believable experiences that can be built and used in real spaces. With digital tools and AI-assisted workflows, I prepare clear documentation and files that go straight into production. This helps keep all stages of a project aligned, reducing misunderstandings and unnecessary revisions.

Available to hire

I’m a visual designer creating production-ready graphics for immersive and interactive spaces. Over the past five years, I’ve been part of international teams delivering 50+ location-based entertainment projects across Europe, the UK, Saudi Arabia and the USA, designed for real audiences.

🤝 I work with:

• Themed entertainment providers
• Immersive experience studios
• Escape room and interactive show creators
• Event and exhibition producers
• Creative and design agencies
• Venue owners and operators

🧩 My work covers:

‣ Gameplay logic and mechanics
‣ Interactive system interfaces
‣ In-game graphics and puzzle design
‣ Visual identity and marketing materials
‣ Layouts for props and set pieces
‣ Workflow diagrams for production
‣ Art direction and coordination

Working alongside creative and fabrication teams, I shape narrative, gameplay, visual systems and physical objects to create coherent, atmospheric and believable experiences that can be built and used in real spaces. With digital tools and AI-assisted workflows, I prepare clear documentation and files that go straight into production. This helps keep all stages of a project aligned, reducing misunderstandings and unnecessary revisions.

See more

Language

Russian
Fluent
English
Intermediate
Polish
Intermediate

Work Experience

Graphic, Environmental & Interaction Designer | Visual Lead | UI Designer at Contouroom
April 1, 2023 - Present
Shaped the visual direction of immersive and interactive projects, from brand identity to interface systems and their integration into physical environments. Led design for interactive quiz formats, investment products and narrative-driven escape experiences. Built structured documentation and design-to-production workflows, aligning visual systems with technical implementation, reducing handover ambiguity and production errors. Contributed to game logic and narrative development to strengthen atmosphere, structure and player immersion.
Lead Digital Designer at A+ Props - escape room production
January 1, 2022 - April 30, 2023
Moved into a digital design role, creating immersive graphics and environmental visuals that strengthened narrative logic and atmosphere while staying aligned with gameplay and spatial design. Delivered 21 original escape room projects (excluding repeated builds for other countries). Structured documentation and file workflows, introducing clear classification and handover systems that reduced production misunderstandings and allowed teams to work more independently.
Decorator at A+ Props - escape room production
May 1, 2021 - January 31, 2022
Relocated to Poland and joined the company as a Decorator. Worked on physical escape room environments: creating props, painting surfaces and building decorative elements based on game concepts.
Graphic & Product Designer at Remeslo
October 1, 2020 - April 30, 2021
Designed souvenirs and merchandise, developed product designs and prepared files for manufacturing. Created product catalogs and visual materials for social media, helping present new collections and custom orders.
Packaging & Print Designer at Krymskie Lakomstva
August 1, 2019 - October 31, 2020
Designed packaging and printed materials for confectionery products, developed label concepts and prepared print-ready files according to production and printing requirements.
Lecturer in Composition and Perspective at Peoples’ Friendship University of Russia
September 1, 2018 - June 30, 2019
Taught composition and perspective at the University College (Sochi branch) to Decorative and Applied Arts and Design students. Guided practical assignments and supported students in developing strong visual fundamentals. Also served as a curator for a second-year Design student group.

Education

Bachelor’s Degree at Crimean Engineering and Pedagogical University
September 1, 2014 - June 30, 2018
College Diploma at Peoples’ Friendship University of Russia
September 1, 2011 - July 31, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet