I’m a visual designer creating production-ready graphics for immersive and interactive spaces. Over the past five years, I’ve been part of international teams delivering 50+ location-based entertainment projects across Europe, the UK, Saudi Arabia and the USA, designed for real audiences.
🤝 I work with:
• Themed entertainment providers
• Immersive experience studios
• Escape room and interactive show creators
• Event and exhibition producers
• Creative and design agencies
• Venue owners and operators
🧩 My work covers:
‣ Gameplay logic and mechanics
‣ Interactive system interfaces
‣ In-game graphics and puzzle design
‣ Visual identity and marketing materials
‣ Layouts for props and set pieces
‣ Workflow diagrams for production
‣ Art direction and coordination
Working alongside creative and fabrication teams, I shape narrative, gameplay, visual systems and physical objects to create coherent, atmospheric and believable experiences that can be built and used in real spaces. With digital tools and AI-assisted workflows, I prepare clear documentation and files that go straight into production. This helps keep all stages of a project aligned, reducing misunderstandings and unnecessary revisions.
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