• Ten years running a recording studio doing sound editing/recording/mixing/etc • Over 300 works composed/recorded/mixed/mastered • Experienced in game audio • Audio restoration, transformation and cutting experience • Trained in film music and narrative • Experienced in playing/recording wide variety of instruments including drums, guitars, keyboards, piano, violin and vocals • Author of Quake Epsilon and partial author of The Urquan Masters HD • Author of plf::colony/std::hive, and other performance-friendly C++ containers and algorithms (see plflib.org)

Matt Bentley

• Ten years running a recording studio doing sound editing/recording/mixing/etc • Over 300 works composed/recorded/mixed/mastered • Experienced in game audio • Audio restoration, transformation and cutting experience • Trained in film music and narrative • Experienced in playing/recording wide variety of instruments including drums, guitars, keyboards, piano, violin and vocals • Author of Quake Epsilon and partial author of The Urquan Masters HD • Author of plf::colony/std::hive, and other performance-friendly C++ containers and algorithms (see plflib.org)

Available to hire

• Ten years running a recording studio doing sound editing/recording/mixing/etc
• Over 300 works composed/recorded/mixed/mastered
• Experienced in game audio
• Audio restoration, transformation and cutting experience
• Trained in film music and narrative
• Experienced in playing/recording wide variety of instruments including drums, guitars, keyboards, piano, violin and vocals
• Author of Quake Epsilon and partial author of The Urquan Masters HD
• Author of plf::colony/std::hive, and other performance-friendly C++ containers and algorithms (see plflib.org)

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