I'm Fadlan, a game developer based in Jakarta with 5+ years of hands-on experience in Unity and C#. I built Spider Swinger, a AAA-style mobile game with 1M+ downloads at peak and consistent daily downloads, and I'm passionate about turning ideas into polished, fun experiences. I'm currently focusing on my own Spider Swinger sequel while collaborating with teams at TatsuWorks in Singapore and other partners. I leverage AI-assisted coding, LLMs, and modern tools to speed up development and expand scope, and I enjoy collaborating with designers, backend engineers, and artists to ship engaging gameplay.

M Fadlan Ridho

I'm Fadlan, a game developer based in Jakarta with 5+ years of hands-on experience in Unity and C#. I built Spider Swinger, a AAA-style mobile game with 1M+ downloads at peak and consistent daily downloads, and I'm passionate about turning ideas into polished, fun experiences. I'm currently focusing on my own Spider Swinger sequel while collaborating with teams at TatsuWorks in Singapore and other partners. I leverage AI-assisted coding, LLMs, and modern tools to speed up development and expand scope, and I enjoy collaborating with designers, backend engineers, and artists to ship engaging gameplay.

Available to hire

I’m Fadlan, a game developer based in Jakarta with 5+ years of hands-on experience in Unity and C#. I built Spider Swinger, a AAA-style mobile game with 1M+ downloads at peak and consistent daily downloads, and I’m passionate about turning ideas into polished, fun experiences.

I’m currently focusing on my own Spider Swinger sequel while collaborating with teams at TatsuWorks in Singapore and other partners. I leverage AI-assisted coding, LLMs, and modern tools to speed up development and expand scope, and I enjoy collaborating with designers, backend engineers, and artists to ship engaging gameplay.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Unity Developer at TatsuWorks
June 1, 2025 - September 21, 2025
Created the companion follow-player system; used Git and SourceTree with submodules for multi-team collaboration; employed Addressables for combat effects, terrains, NPCs, and Gacha characters/banners; used CDN for content updates; built character combat AI using XML parsing; designed modular skills with scriptable objects and node graphs; planned sprints with ClickUp and UML/Miro; fetched/backed data via GraphQL; collaborated with UI/UX (Figma) and Game Design to import data from Google Sheets; handled Party Management, Gacha, Combat UI, Loot, Character Details, Leveling, Companion Movement, and Relationships; partnered with Audio team using FMOD; supported backend mutations; implemented data automation. Also worked with the Audio team via FMOD and coordinated with Backend for necessary data and mutations.
Solo Developer at Notorious Games
June 1, 2023 - September 21, 2025
Solo Developer for Spider Swinger; implemented state machine tied to animations; developed inverse kinematics for web swinging/shooting; built a mobile-optimized traffic system; delivered smooth web swing through physics; implemented web swinging/building point calculations; added wall running; created melee and rifle enemies; designed combat missions and car chase missions; added waypoint collection for stars/coins; produced lightweight skybox and LoD on buildings; created a node-graph attack sequence using XNode. Implemented Firebase for mission progress, Play Asset Delivery to reduce initial download size, and authentication via Play Services/Game Center; integrated Ad networks (AppLovin, IronSource, AdMob, Unity Ads). Created buildings/textures in Blender, Substance Painter, and Photoshop; animations in Blender.
Independent Game Developer
June 1, 2025 - Present
Working full time on my own game project, exploring AI-assisted development with LLMs and agentic AI to speed up and broaden development scope.
Game Developer (Independent / Own project)
June 1, 2025 - Present
Currently dedicating time to an in-house game project, exploring LLM-assisted development to speed up production and expand scope.
Unity Developer at TatsuWorks
June 1, 2025 - September 21, 2025
Contributed to Tatsumeeko by implementing the companion follow system, combat effects via addressables, and character/party systems. Collaborated with UI/UX, Game Design, and Backend teams; utilized GraphQL for data operations; integrated CDNs and FMOD; managed assets with Git and submodules; used Unity Gaming Services and Play/Analytics workflows.
Solo Developer at Notorious Games
June 1, 2023 - September 21, 2025
Single-handedly developed Spider Swinger, including core systems such as state-machine-tied animations, inverse kinematics for web swinging, mobile-optimized traffic, wall running, missions, and environmental effects. Implemented Firebase-based progress saving, Play Asset Delivery, authentication, and multiple ad networks; created related artwork and animations in Blender and Photoshop.
Unity Developer at TatsuWorks Singapore
June 1, 2025 - June 1, 2025
Created the companion follow player system; used Git and submodules for version control; implemented combat effects with addressables; employed GraphQL for data fetch/mutations; collaborated with UI/UX, game design, backend, audio teams; integrated FMOD and CDN-based content updates; built Party Management, Gacha, Combat UI, Loot, Character Details and Progression; used Google Sheets automation; worked with Firebase to save mission progress.
Solo Developer at Notorious Games
June 1, 2023 - June 1, 2023
Led development of Spider Swinger for Android; implemented state machine tied to animations, inverse Kinematics for web swinging/shooting, traffic system optimized for mobile, wall running, melee and rifle enemies, multiple missions and car chases; created assets in Blender, Substance Painter, and Photoshop; built animations; integrated Firebase, Play Asset Delivery, Play Services, AppLovin, IronSource, AdMob and Unity Ads.
Solo Developer at Notorious Games
June 1, 2025 - November 25, 2025
Currently developing Spider Swinger 2; focusing on rapid iteration using AI-assisted tooling to accelerate development and expand scope.

Education

Bachelor of Science at Universitas Pembangunan Nasional Veteran Jakarta
January 11, 2030 - January 1, 2023
Bachelor of Science at Universitas Pembangunan Nasional Veteran Jakarta
January 11, 2030 - January 1, 2023
Bachelor Of Science at Universitas Pembangunan Nasional Veteran Jakarta
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment