I’m Marcelo Moraes, a game audio designer and composer based in Castleblayney, Co. Monaghan, where I create original music and sound effects that feel tightly connected to gameplay. I specialize in hybrid workflows—combining analog synths with organic instruments—to build distinctive sonic identities, from loopable mobile assets to full soundtrack experiences. I also bring a strong production and implementation background, working with Wwise and Unity to ensure audio assets integrate smoothly with interactive systems. Alongside my industry work, I’ve taught guitar, electric guitar, and bass to students of all ages, and that teaching experience continues to influence how I communicate, refine, and help others understand music and sound in a practical, friendly way.

Marcelo Moraes

I’m Marcelo Moraes, a game audio designer and composer based in Castleblayney, Co. Monaghan, where I create original music and sound effects that feel tightly connected to gameplay. I specialize in hybrid workflows—combining analog synths with organic instruments—to build distinctive sonic identities, from loopable mobile assets to full soundtrack experiences. I also bring a strong production and implementation background, working with Wwise and Unity to ensure audio assets integrate smoothly with interactive systems. Alongside my industry work, I’ve taught guitar, electric guitar, and bass to students of all ages, and that teaching experience continues to influence how I communicate, refine, and help others understand music and sound in a practical, friendly way.

Available to hire

I’m Marcelo Moraes, a game audio designer and composer based in Castleblayney, Co. Monaghan, where I create original music and sound effects that feel tightly connected to gameplay. I specialize in hybrid workflows—combining analog synths with organic instruments—to build distinctive sonic identities, from loopable mobile assets to full soundtrack experiences.

I also bring a strong production and implementation background, working with Wwise and Unity to ensure audio assets integrate smoothly with interactive systems. Alongside my industry work, I’ve taught guitar, electric guitar, and bass to students of all ages, and that teaching experience continues to influence how I communicate, refine, and help others understand music and sound in a practical, friendly way.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Advanced

Work Experience

Music Composer & Sound Designer at Fanatee
November 1, 2023 - Present
Composed original soundtracks and sound effects (SFX) for the mobile game Arena of Dreams; created loopable assets and UI sounds optimized for mobile gameplay; collaborated with development team to ensure audio assets aligned with the game's aesthetic and technical constraints.
Composer & Sound Designer at Jonatas Willian (Short Film Project)
August 1, 2023 - August 31, 2023
Produced the original soundtrack and sound design for an independent short film. Delivered a complete audio package as part of the film’s creative production, earning multiple awards for the original soundtrack.
Music Composer & Audio Lead at Freelance
January 1, 2018 - Present
Compose, arrange, and produce original music and soundtracks for indie games and media projects. Uses a hybrid workflow combining hardware synthesizers and software to create distinct sonic textures. Edits and mixes audio recordings to meet professional broadcast quality standards (timing, pitch, and loudness). Works closely with clients to translate artistic concepts into sonic reality.
Music Producer / Sound Technician at Lucero Studios
June 1, 2016 - August 31, 2017
Collaborated with artists and engineers to define and execute their artistic vision. Handled audio editing, pitch correction, and session management, and worked as a sound technician for live events.
Guitar, Electric Guitar & Bass Instructor at Private Students, Churches & Community Institutions
January 1, 2005 - December 31, 2017
Taught guitar, electric guitar, and bass to students of all ages in one-to-one and group settings. Delivered lessons through churches, community institutions, and private tuition, adapting to each student’s level and goals. Prepared students for public performances at community and church events, supporting confidence and stage readiness.

Education

Bachelor of Music at Souza Lima
November 1, 2014 - January 17, 2026

Qualifications

Best Original Sound Track – Campinas Film Festival (Estação Armênia)
January 11, 2030 - September 2, 2026
Best Original Sound Track – Cinemaz Festival (Estação Armênia)
January 11, 2030 - September 2, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    Estacao Armenia

    Brazilian short animation, winner of best soundtrack in 2 festivals