Hi there! I'm a software and game developer who loves turning ideas into polished software and immersive games. I enjoy prototyping web pages, building features, and collaborating with teams to ship reliable, UX-friendly products. Outside of coding, I like experimenting with 3D art, shaders, and game design, always looking for ways to learn and grow while keeping a friendly, collaborative spirit.

Michael Gallagher

Hi there! I'm a software and game developer who loves turning ideas into polished software and immersive games. I enjoy prototyping web pages, building features, and collaborating with teams to ship reliable, UX-friendly products. Outside of coding, I like experimenting with 3D art, shaders, and game design, always looking for ways to learn and grow while keeping a friendly, collaborative spirit.

Available to hire

Hi there! I’m a software and game developer who loves turning ideas into polished software and immersive games. I enjoy prototyping web pages, building features, and collaborating with teams to ship reliable, UX-friendly products.

Outside of coding, I like experimenting with 3D art, shaders, and game design, always looking for ways to learn and grow while keeping a friendly, collaborative spirit.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Software Developer at Best Brains
June 1, 2021 - November 1, 2021
Prototyped and designed web pages for students to learn to code; created lesson plans to guide students and instructors on how to create websites with HTML, CSS, and JavaScript.
.NET Developer
September 1, 2022 - November 1, 2024
Added features and fixed bugs on the front-end and back-end of .NET applications across multiple projects; reviewed support issues from clients determining severity and solutions; led standup meetings over Jira tasks and assessed blockers; developed end-to-end systems connecting to internal and external APIs with SQL back-end; acted as team lead on several projects and kept clients updated on progress.
Game Developer at Independent
November 1, 2024 - Present
Designed and built a Steam game called 'Night Light'; modeled in Blender to create 3D assets for gameplay and 2D renders for UI, sprites, and marketing assets; developed in Godot implementing custom rendering through shaders and compositor effects; implemented game mechanics involving physics, state machines, timing events, and user input; built a Steam page with art assets, descriptions, trailers, and achievements.

Education

B.S. in Computer Science at Miami University
August 1, 2018 - May 1, 2022
B.S. in Mathematics at Miami University
August 1, 2018 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Education, Media & Entertainment