Hi, I’m Mike Gilbert, a multidisciplinary 2D layout artist with 20 years of broadcast animation experience spanning content for young viewers and mature audiences. I bring a solid foundation in layout design, background paint, character design, and hands-on supervision to ensure cohesive visuals and efficient pipelines. I thrive in collaborative environments and enjoy guiding teams from rough concepts to production-ready assets. I’ve worked on high-volume television pipelines delivering to network, web, and streaming platforms, and I’m skilled at maintaining model and perspective consistency while meeting tight deadlines. I’m comfortable designing props, a variety of assets, and animation sequences, and I continuously seek ways to improve process and quality in every project.

Mike Gilbert

Hi, I’m Mike Gilbert, a multidisciplinary 2D layout artist with 20 years of broadcast animation experience spanning content for young viewers and mature audiences. I bring a solid foundation in layout design, background paint, character design, and hands-on supervision to ensure cohesive visuals and efficient pipelines. I thrive in collaborative environments and enjoy guiding teams from rough concepts to production-ready assets. I’ve worked on high-volume television pipelines delivering to network, web, and streaming platforms, and I’m skilled at maintaining model and perspective consistency while meeting tight deadlines. I’m comfortable designing props, a variety of assets, and animation sequences, and I continuously seek ways to improve process and quality in every project.

Available to hire

Hi, I’m Mike Gilbert, a multidisciplinary 2D layout artist with 20 years of broadcast animation experience spanning content for young viewers and mature audiences. I bring a solid foundation in layout design, background paint, character design, and hands-on supervision to ensure cohesive visuals and efficient pipelines. I thrive in collaborative environments and enjoy guiding teams from rough concepts to production-ready assets.

I’ve worked on high-volume television pipelines delivering to network, web, and streaming platforms, and I’m skilled at maintaining model and perspective consistency while meeting tight deadlines. I’m comfortable designing props, a variety of assets, and animation sequences, and I continuously seek ways to improve process and quality in every project.

See more

Language

English
Fluent

Work Experience

Layout Artist at Super Team Canada / Atomic Cartoons / Crave
January 1, 2025 - December 31, 2026
Produced production-ready layout files from rough to colour; Created key layouts and guides for junior layout team; Maintained model and perspective consistency; Occasional prop and character asset creation.
Layout Artist at Bardel Entertainment
January 1, 2020 - December 31, 2021
Rick and Morty project: Designed layouts and props from board pulls; Created layout animations (doors, windows, etc); Meticulous file organization and correct layer consolidation; Adjusted revision callouts and reworked problematic assets.
Layout Artist at Awesome, Inc. (Ren & Stimpy)
January 1, 2023 - December 31, 2023
Ren & Stimpy project: Created comedic layouts from rough to colour stage; Designed custom fonts, titles and gross-out layouts; Adjusted layouts to revision callouts; Team collaboration (2 artists per episode).
Layout Artist at Bardel Entertainment (Carol & the End of the World)
January 1, 2022 - December 31, 2022
Carol & the End of the World: Created layout animations (doors, windows, etc); Adjusted revision callouts and reworked problematic assets; Consolidation of approved layouts and uploaded to Harmony; Occasional character Harmony rig building.

Education

2D animation at Vancouver Film School
October 6, 2003 - October 29, 2004
☆ Diploma
3D Animation at Vancouver Film Schoool
December 1, 2004 - June 17, 2005
☆ Diploma
Fine Arts at Kwantlen Polytechnic University
September 3, 2001 - June 21, 2002
Diploma at Vancouver Film School (VFS)
January 11, 2030 - June 11, 2026
Diploma at Vancouver Film School (VFS)
January 11, 2030 - June 11, 2026
Acrylic / Oil Painting at Kwantlen Polytechnic University (KPU)
January 11, 2030 - June 11, 2026
Fine Arts / Life Studies at Kwantlen Polytechnic University (KPU)
January 11, 2030 - June 11, 2026

Qualifications

Foundations of User Experience (UX) Design
January 11, 2030 - June 11, 2026
Start the UX Design Process: Empathize, Define, and Ideate
January 11, 2030 - June 11, 2026
Build Wireframes and Low-Fidelity Prototypes
January 11, 2030 - June 11, 2026
Conduct UX Research and Test Early Concepts
January 11, 2030 - June 11, 2026
Create High-Fidelity Designs and Prototypes in Figma
January 11, 2030 - June 11, 2026
Build Dynamic User Interfaces (UI) for Websites
January 11, 2030 - June 11, 2026
Design a User Experience for Social Good & Prepare for Jobs
January 11, 2030 - June 11, 2026
Google AI Essentials
January 11, 2030 - June 11, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet