Creative/Art Director and Animator with extensive experience leading 2D/3D art, animation, motion graphics, and interactive experiences from concept through final delivery. Skilled in managing production teams and developing pipelines across film/TV, games, ads, education, and multimedia. Experienced in interactive world-building, character/prop creation, FX, and client-facing pitch/showcase work, including VR/AR/MR and AI-driven R&D. Proven track record of delivering top-quality visual experiences on schedule while supporting marketing and outsourcing workflows.

Michael K. Hulme

Creative/Art Director and Animator with extensive experience leading 2D/3D art, animation, motion graphics, and interactive experiences from concept through final delivery. Skilled in managing production teams and developing pipelines across film/TV, games, ads, education, and multimedia. Experienced in interactive world-building, character/prop creation, FX, and client-facing pitch/showcase work, including VR/AR/MR and AI-driven R&D. Proven track record of delivering top-quality visual experiences on schedule while supporting marketing and outsourcing workflows.

Available to hire

Creative/Art Director and Animator with extensive experience leading 2D/3D art, animation, motion graphics, and interactive experiences from concept through final delivery. Skilled in managing production teams and developing pipelines across film/TV, games, ads, education, and multimedia.

Experienced in interactive world-building, character/prop creation, FX, and client-facing pitch/showcase work, including VR/AR/MR and AI-driven R&D. Proven track record of delivering top-quality visual experiences on schedule while supporting marketing and outsourcing workflows.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Art & Outsourcing Manager at Meta – Interactive Experiences
June 1, 2025 - Present
Led concept design and content creation for Meta's Horizon Worlds metaverse, including 3D avatar assembly, customization, and outfitting. Managed two full production teams for organizing art assets, scheduling, collaboration, and prototyping. Provided marketing ad/video support as part of the interactive experience production.
Sr Art Manager, Lead Animator at Together Labs – Virtual Social Worlds
July 1, 2022 - January 1, 2024
Led art team for interactive 3D web/mobile content for IMVU, creating and managing hundreds of 3D avatars/props (modeling and animation in Maya/Blender). Served as UGC development leader, directing environments and materials, concepts, storyboarding, and experience design. Built 3D modeling/rigging/animation and FX workflows in a custom Unreal Engine and directed interactive content creation across the platform.
Creative Director / Design, Animation at Helios Interactive – Interactive Experiences
May 1, 2019 - June 1, 2022
Creative directed large-scale branded interactive productions for major clients (Visa, NFL, Raytheon, Deloitte, SAP, Alcon, RingCentral). Produced end-to-end concepting, storyboarding, 3D modeling/animation/rendering, and FX compositing assets for live exhibits and AR/VR/video experiences across Unity, PC, mobile, and web.
Creative Director at Immersv Inc – AR/VR/360 Video Ad Network / User Experiences
February 1, 2016 - December 1, 2018
Art directed app creation covering VR/AR UX/UI and interactive content. Created custom video ad and interactive experiences for clients including Nissan, Fox, WB, Machine Zone, Intel/NBC Winter Olympics, and Nike. Designed UX/UI, art and video production, animation and VFX, and developed 2D/3D visual pipelines in Unity and custom engines while managing outsource development.
Art Director / Lead Animator at Glu Mobile – Game Production (Android, iOS)
November 1, 2013 - January 1, 2016
Served as overall design/art direction lead for Tap Sports franchise (Football, Baseball). Directed 3D character rigging and animation, and established a Unity engine development pipeline. Defined product look & feel and created PowerPoint templates supporting marketing and sales.
Studio Art Director / Lead Animator at Rockyou! Inc. – Social Games and Media
September 1, 2010 - October 1, 2013
For the ZooWorld franchise (Facebook, mobile), created the ZW2 concept look, plus UX/UI and the 3D art pipeline. Art directed and led art content and animation, directed in-house art development, trained/mentored artists, and concepted new products. Managed outsource developers and delivered franchise content across social and mobile platforms.

Education

BFA at Edinboro University
January 11, 2030 - July 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Government, Healthcare, Life Sciences