Michael Jönsson
I'm Michael Jönsson, a Principal Online/Network Programmer with more than 30 years in software development and over 20 years focusing on C++.
About
I’m Michael Jönsson, a Principal Online/Network Programmer with more than 30 years in software development and over 20 years focusing on C++. I have a strong track record in real-time systems, networking, and scalable architectures across gaming, telecom, and backend platforms. For the last 6+ years I’ve worked with Unreal Engine 4.27 and Unreal Engine 5.x, doing multi-layer game development and hands-on development in Unreal Engine 5.7 on personal projects. I specialize in designing and building performance-critical systems with emphasis on stability, scalability, and maintainability. I enjoy technical ownership, mentoring developers, and steering architecture decisions. I’m passionate about strategy games and system design, and I’m currently developing a turn-based strategy prototype in Unreal Engine 5.7, focusing on grid-based gameplay, AI systems, and tactical decision-making.
- 32 years' experience
- Joined April 2026
Languages
- EnglishFluent
- SwedishAdvanced
Industry experience
- Gaming
- Telecommunications
- Software & Internet
- Media & Entertainment
- Professional Services
Work experience· 13 roles
Developed and led online and networked systems for multiplayer titles using Unreal Engine 4.27; designed scalable systems for matchmaking, progression, entitlements, and live services; integrated with backend systems; collaborated with game design and production teams; focused on performance, stability, and scalability.
Developed and led online and networking systems for multiplayer titles using Unreal Engine 4.27 (C++); designed scalable systems for matchmaking, progression, entitlements, and live services; integrated with backend platforms; collaborated with game, design, and production teams to ensure performance, stability, and scalability of live systems; contributed to technical direction and code reviews.
Developed core systems in C++ (Linux) and middleware in Java/NodeJS; led a cross-functional development team; improved server stability, memory leak detection, and anti-cheat systems.
Education· 6
Certifications and awards· 8
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