I’m a Unity game developer and C# programmer based in Valencia, focused on building educational games for children—both neurotypical kids and learners with special educational needs. I enjoy turning structured learning goals into engaging 2D/3D gameplay, reusable systems, and clean interfaces, and I’ve also built internal Unity tools to streamline workflows for teams. Beyond gameplay, I like creating supporting web tools and services that help produce and configure game content, using modern front-end frameworks and REST APIs. I bring a practical engineering mindset—optimization, refactoring, modular architecture, and integration of features like dialogue branching, quests/minigames, persistence systems, and AI behaviors—so projects scale smoothly from prototype to production.…

Miguel Padilla Lillo

I’m a Unity game developer and C# programmer based in Valencia, focused on building educational games for children—both neurotypical kids and learners with special educational needs. I enjoy turning structured learning goals into engaging 2D/3D gameplay, reusable systems, and clean interfaces, and I’ve also built internal Unity tools to streamline workflows for teams. Beyond gameplay, I like creating supporting web tools and services that help produce and configure game content, using modern front-end frameworks and REST APIs. I bring a practical engineering mindset—optimization, refactoring, modular architecture, and integration of features like dialogue branching, quests/minigames, persistence systems, and AI behaviors—so projects scale smoothly from prototype to production.…

Available to hire

I’m a Unity game developer and C# programmer based in Valencia, focused on building educational games for children—both neurotypical kids and learners with special educational needs. I enjoy turning structured learning goals into engaging 2D/3D gameplay, reusable systems, and clean interfaces, and I’ve also built internal Unity tools to streamline workflows for teams.

Beyond gameplay, I like creating supporting web tools and services that help produce and configure game content, using modern front-end frameworks and REST APIs. I bring a practical engineering mindset—optimization, refactoring, modular architecture, and integration of features like dialogue branching, quests/minigames, persistence systems, and AI behaviors—so projects scale smoothly from prototype to production.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Intermediate

Work Experience

Game Developer (Unity/C#) at Kokoro Kids
June 1, 2023 - September 1, 2026
Develop educational video games for neurotypical children and learners with special educational needs. Build educational minigames in Unity using C#, working on gameplay logic, interfaces, and reusable systems. Create game templates and modular components to speed up the development of new content. Develop internal Unity tools to automate and improve team workflow, and contribute to debugging and optimization across projects.
Full Stack Developer at NTT DATA
March 1, 2022 - December 1, 2022
Develop and maintain guardianship management applications for the Generalit at de Catalunya. Implement new features and maintain applications using Java 7. Build the front end with JSP, HTML, CSS, and JavaScript; handle business logic and data access in Java; and manage querying and maintenance of MariaDB and MySQL using SQL. Work in Agile teams with Scrum, and use Jira and Trello for task tracking and management.
Unity/C# Game Developer (Freelance)
September 1, 2021 - Present
Develop video game prototypes and projects in Unity (2D and 3D). Implement gameplay systems such as quests, minigames, cinematics, dialogue systems with branching choices, and save/persistence mechanisms. Create AI for NPCs and enemies using finite state machines and navigation (NavMesh). Implement multiplayer features using Photon and PUN2, integrate 2D/3D animations, and create shaders and visual effects. Focus on code optimization, refactoring, and reusable modular architecture practices to improve performance and scalability.

Education

Specialization course in Video Game and Virtual Reality Development, Computer Programming and Specific Applications at IES Font de Sant Lluis
October 1, 2022 - June 1, 2023
Higher Technician in Multiplatform Application Development, Computer Programming at IES La Mar
October 1, 2020 - July 1, 2022
Technician in Microcomputer Systems and Networks, IT and Communications at IES Historiador Chabas
January 1, 2018 - January 1, 2020

Qualifications

C1 English certification (in progress)
January 11, 2030 - September 28, 2026
Driving licence (Category B)
January 11, 2030 - September 28, 2026

Industry Experience

Education, Gaming, Software & Internet, Government, Media & Entertainment