I’m a Unity game developer and C# programmer based in Valencia, focused on building educational games for children—both neurotypical kids and learners with special educational needs. I enjoy turning structured learning goals into engaging 2D/3D gameplay, reusable systems, and clean interfaces, and I’ve also built internal Unity tools to streamline workflows for teams.
Beyond gameplay, I like creating supporting web tools and services that help produce and configure game content, using modern front-end frameworks and REST APIs. I bring a practical engineering mindset—optimization, refactoring, modular architecture, and integration of features like dialogue branching, quests/minigames, persistence systems, and AI behaviors—so projects scale smoothly from prototype to production.
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