Hi, I’m Miguel Lopez, a dedicated 3D prop and environment artist with over 3 years of hands-on experience in modeling, texturing, and developing assets for dynamic game environments. I love bringing ideas to life, collaborating on characters, props and awe-inspiring environments, and I’m always eager to learn new technical abilities to contribute to innovative projects in an ever-growing gaming industry.

Miguel Lopez

Hi, I’m Miguel Lopez, a dedicated 3D prop and environment artist with over 3 years of hands-on experience in modeling, texturing, and developing assets for dynamic game environments. I love bringing ideas to life, collaborating on characters, props and awe-inspiring environments, and I’m always eager to learn new technical abilities to contribute to innovative projects in an ever-growing gaming industry.

Available to hire

Hi, I’m Miguel Lopez, a dedicated 3D prop and environment artist with over 3 years of hands-on experience in modeling, texturing, and developing assets for dynamic game environments.

I love bringing ideas to life, collaborating on characters, props and awe-inspiring environments, and I’m always eager to learn new technical abilities to contribute to innovative projects in an ever-growing gaming industry.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Work Experience

3D Prop/Environment Artist at CHIMERA Croc Pot
January 1, 2024 - December 31, 2025
Designed, modeled, and textured props and environments for all levels. Sculpted and retopologized the raven NPC to optimize performance. Created VFX using Unity's VFX Graph to enhance visuals. Transitioned from real-time lighting to baked lighting to boost game performance.
3D Prop/Environment Artist at Azure Studios
January 1, 2023 - December 31, 2023
Modeled and textured various low-poly animals. Developed low-poly environments and prop assets for unique biomes. Designed mechanics for engaging puzzles.
3D Prop/Environment Artist at Icarus Alpha Inc
January 1, 2025 - Present
Conceptualized and modeled props, including weapons and vehicles, adhering to strict in-game lore guidelines. Developed multiple realistic materials for props to enhance their visual language.

Education

B.A. Digital Media, Game Design at University of Central Florida
January 1, 2021 - December 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment