I am an Illustrator and Concept Artist with 5+ years of professional experience, crafting immersive worlds, characters, and environments for video games and graphic novels. Fascinated with all things video games and visual storytelling; I possess a wide skill-set spanning 3D and animation, and I am a versatile artist with excellent cross-team communication skills.

Mikael Yusifov

I am an Illustrator and Concept Artist with 5+ years of professional experience, crafting immersive worlds, characters, and environments for video games and graphic novels. Fascinated with all things video games and visual storytelling; I possess a wide skill-set spanning 3D and animation, and I am a versatile artist with excellent cross-team communication skills.

Available to hire

I am an Illustrator and Concept Artist with 5+ years of professional experience, crafting immersive worlds, characters, and environments for video games and graphic novels.

Fascinated with all things video games and visual storytelling; I possess a wide skill-set spanning 3D and animation, and I am a versatile artist with excellent cross-team communication skills.

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Work Experience

Associate Art Director at Astronewt
January 1, 2025 - September 10, 2025
Spearheaded the visual development of The Key, a sci-fi graphic novel trilogy, balancing style and efficiency to meet production deadlines. Developed concept art for characters, factions and environments. Translated the scripts into visually engaging layouts, and refined them through iterative feedback from the writing team. Illustrated each page from scratch to final ink. Provided rough sketches for and directed the background artist. Created design documents for onboarding new artists.
Illustrator at Astronewt
January 1, 2022 - September 10, 2025
Worked on the studio's first graphic novel Lucille, conforming to the established style to deliver visually consistent pages at a rapid pace. Balanced inking, coloring and background painting as needed; delivering finished pages in a timely manner.
Concept Artist at Freelance
January 1, 2021 - Present
Created prop and environment concept art for an indie developer’s unannounced 3D video game (work up can be shown on request).
Concept Artist & 2D Artist (Internship) at Hexadoon Studios LLC
January 1, 2020 - September 10, 2025
Collaborated with multiple teams to deliver compelling vertical slices. Developed concept art, 2D assets and animation for three video games, wearing many hats under tight deadlines.
Concept Artist at Pineapple Studios
January 1, 2019 - September 10, 2025
Developed prop, vehicle and cosmetic concept art for the mobile game Kingdom Jump, adhering to strict technical limitations. Created design documents for onboarding new artists.

Education

Bachelor of Fine Arts in Illustration at Savannah College of Art and Design
January 1, 2017 - January 1, 2021
Design and Visual Communications at Istanbul Bilgi University
January 1, 2012 - January 1, 2017

Qualifications

Magna Cum Laude
January 1, 2017 - January 1, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet