Illustrator with a hand-drawn art foundation and professional experience building emotionally consistent characters from detailed reference documentation (character sheets, art bibles, and scene briefs). I also bring a background in traditional frame-by-frame animation, digital painting, and modular character illustration for interactive products.
I interpret briefs precisely to keep a visual world coherent across many assets—translating art direction into consistent, expressive characters. I’m currently completing an MSc in Game Development (Serious Games and UX) at the University of Skövde, and I enjoy working through structured, feedback-driven revision cycles under clear deadlines.
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