I am a self-taught 3D Artist with a rich background in interior design. I excel in hard-surface modeling, texturing, and look development, and I enjoy starting projects from the ground up, conducting thorough research and gathering references to achieve my creative vision. My goal is to translate lively 2D designs into tangible 3D representations while retaining their unique essence.
Throughout my journey, I have tackled a diverse range of personal projects that showcase my skills in modeling and texturing within platforms like Blender and Substance Painter. I’m continually evolving and looking for innovative ways to push my artistic boundaries and create engaging visuals that communicate effectively with audiences.
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