I create expressive, production-ready illustrations for children’s books, mobile games, products, and packaging- from memorable characters and story environments to precise technical diagrams and print-ready label designs. My portfolio _Website not available. Sign in: https://www.twine.net/signup_ Clients work with me when they need an artist who can develop an idea, establish the right visual direction, and carry it through to polished final files. My services include: • Children’s book illustration: characters, expressions, covers, spreads, and backgrounds • 2D game art: characters, props, environments, and mobile UI • Technical and product illustration: vector diagrams, cutaways, instructional visuals, and app or hardware graphics • Packaging design: original illustration, label systems, dielines, mockups, and print-ready artwork • Traditional art: oil painting, mixed media, hand-painted textures, and creative process content I work in Photoshop, Illustrator, Procreate, and Figma, and can deliver layered PSD or AI files, high-resolution PNG/TIFF artwork, and print-ready CMYK PDFs.

Margarita Mironova

I create expressive, production-ready illustrations for children’s books, mobile games, products, and packaging- from memorable characters and story environments to precise technical diagrams and print-ready label designs. My portfolio _Website not available. Sign in: https://www.twine.net/signup_ Clients work with me when they need an artist who can develop an idea, establish the right visual direction, and carry it through to polished final files. My services include: • Children’s book illustration: characters, expressions, covers, spreads, and backgrounds • 2D game art: characters, props, environments, and mobile UI • Technical and product illustration: vector diagrams, cutaways, instructional visuals, and app or hardware graphics • Packaging design: original illustration, label systems, dielines, mockups, and print-ready artwork • Traditional art: oil painting, mixed media, hand-painted textures, and creative process content I work in Photoshop, Illustrator, Procreate, and Figma, and can deliver layered PSD or AI files, high-resolution PNG/TIFF artwork, and print-ready CMYK PDFs.

Available to hire

I create expressive, production-ready illustrations for children’s books, mobile games, products, and packaging- from memorable characters and story environments to precise technical diagrams and print-ready label designs. My portfolio Website not available. Sign in: https://www.twine.net/signup

Clients work with me when they need an artist who can develop an idea, establish the right visual direction, and carry it through to polished final files.

My services include:

• Children’s book illustration: characters, expressions, covers, spreads, and backgrounds
• 2D game art: characters, props, environments, and mobile UI
• Technical and product illustration: vector diagrams, cutaways, instructional visuals, and app or hardware graphics
• Packaging design: original illustration, label systems, dielines, mockups, and print-ready artwork
• Traditional art: oil painting, mixed media, hand-painted textures, and creative process content

I work in Photoshop, Illustrator, Procreate, and Figma, and can deliver layered PSD or AI files, high-resolution PNG/TIFF artwork, and print-ready CMYK PDFs.

See more

Work Experience

Art Director at True Pilots
January 1, 2023 - January 1, 2024
Spearheaded the artistic vision and style for 2D game development projects, ensuring a cohesive and compelling visual experience. Led a team of 2D artists, guiding them in creating character designs, environments, and assets aligned with game narratives. Collaborated with game designers and developers to integrate art with game mechanics, enhancing user engagement and experience. Played a key role in concept ideation, art direction, and maintaining visual standards to meet project goals and market trends.
Lead Artist / Art Director at In te nium / True Pilots
January 1, 2020 - January 1, 2023
Oversaw the artistic direction of multiple projects and led a team of artists developing visuals for games, advertising, and digital media. Guided conceptualization and execution of art styles to ensure alignment with project goals and client expectations.
2D Artist at Inte nium
January 1, 2017 - January 1, 2020
Developed original 2D art assets for various gaming projects. Participated in brainstorming sessions for game concepts, contributing innovative ideas, art styles, and high-quality graphics and animations using Adobe Photoshop and Illustrator.
Freelance Digital Artist
January 1, 2014 - January 1, 2017
Crafted diverse digital artworks for multiple projects, including game apps, web site illustrations, and user interface designs. Adapted artistic styles to meet each project’s specific needs, ensuring unique and appealing aesthetics.
2D Artist
January 1, 2011 - January 1, 2014
Developed original 2D art assets for various gaming projects, focusing on background environments and asset creation. Collaborated closely with the design team to align the artistic vision with project objectives, ensuring consistency and visual quality for storytelling.

Education

Bachelor of Arts at Moscow State University of Technology
January 1, 2005 - January 1, 2011
Master of Fine Arts at Chia ng Mai University
January 1, 2012 - January 1, 2013

Qualifications

Foundations of UX Design
January 1, 2020 - January 1, 2023

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet
    2D Art for a Casual Mahjong Game

    My role as a 2D Artist has been both challenging and rewarding Crafting unique visual elements for our puzzle game has allowed me to not only grow as an artist, but also contribute to the creation of a game that provides joy and entertainment to our players. It’s been a delight to see our players respond positively to the art and the game as a whole.

    • Designing Game Elements: My key responsibility lies in creating the game’s graphical assets, including characters, environments, props, and puzzles.
    Casual casino mobile game

    As the Lead Artist of this project, my role involved orchestrating a blend of creativity, technical skills, and team collaboration to deliver an immersive, visually-appealing gaming experience that players would enjoy

    • Creating a Cohesive Visual Identity: We worked diligently to ensure that the game’s artistic style was consistent and compelling. From the character designs to the backdrops, everything was conceived and created to form an engaging visual narrative that would capture the attention of our audience.