I'm a highly motivated game developer with a passion for both programming and game design. I have experience with a wide variety of programming languages, game engines, and design programs, and I hope to work in a setting where I can use my skills as both a programmer and designer.

Missy Parma

I'm a highly motivated game developer with a passion for both programming and game design. I have experience with a wide variety of programming languages, game engines, and design programs, and I hope to work in a setting where I can use my skills as both a programmer and designer.

Available to hire

I’m a highly motivated game developer with a passion for both programming and game design. I have experience with a wide variety of programming languages, game engines, and design programs, and I hope to work in a setting where I can use my skills as both a programmer and designer.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Javanese
Advanced

Work Experience

Back-End Developer at Revature Pre-Employment Program
August 1, 2025 - November 1, 2025
Developed programming skills in Java, SQL, RESTful API Construction and Spring Framework. Implemented project work including construction of functional REST APIs using Test Driven Development methodologies. Completed 108 coding activities and demonstrated understanding through 14 evaluations. Leveraged Java APIs to write algorithms to solve various challenges and problem sets.
Code Sensei at Code Ninjas Deer Park
August 1, 2023 - Present
Helped elementary and middle school aged children learn coding concepts. Guided children through step-by-step instructions for making games. Monitored children to ensure they stayed on task and redirected them when needed. Collaborated with other senseis to ensure all kids received attention. Worked with block coding, JavaScript, and Unity.
Senior Game Development Project at Somnium
September 1, 2021 - June 1, 2022
Created a 2.5D puzzle platforming game in Unity, with supplemental work in Microsoft Visual Studio, Blender, and Perforce. Designed the game’s core mechanic, switching between a 3D foreground and a 2D background. Wrote about 50% of the game’s scripts, including player movement and the switching mechanic. Implemented about 85% of the game’s animations for both 3D and 2D objects. Co-wrote and edited all character dialogue. Coordinated with a team of four other students to design and make the game. Resolved issues that teammates encountered while using Unity and Perforce.

Education

Bachelor of Science in Game Programming at DePaul University
January 11, 2030 - March 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Professional Services