I’m a 3D Artist & Designer with 4+ years of experience creating 3D worlds, assets, and scenes for games and XR platforms. I enjoy technical challenges and problem-solving. I’m comfortable with tight schedules, short deadlines, and finding creative solutions. I create immersive, beautiful art that’s optimized for performance and runs smoothly on every platform. I collaborate closely with developers and designers to deliver high-quality visuals, efficient pipelines, and reliable results.

Kaan Ozturk

I’m a 3D Artist & Designer with 4+ years of experience creating 3D worlds, assets, and scenes for games and XR platforms. I enjoy technical challenges and problem-solving. I’m comfortable with tight schedules, short deadlines, and finding creative solutions. I create immersive, beautiful art that’s optimized for performance and runs smoothly on every platform. I collaborate closely with developers and designers to deliver high-quality visuals, efficient pipelines, and reliable results.

Available to hire

I’m a 3D Artist & Designer with 4+ years of experience creating 3D worlds, assets, and scenes for games and XR platforms. I enjoy technical challenges and problem-solving. I’m comfortable with tight schedules, short deadlines, and finding creative solutions.

I create immersive, beautiful art that’s optimized for performance and runs smoothly on every platform. I collaborate closely with developers and designers to deliver high-quality visuals, efficient pipelines, and reliable results.

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Language

Turkish
Fluent
English
Fluent

Work Experience

Lead Designer at HoloNext
September 1, 2023 - Present
Shipped 30+ client projects; led design on 50+ hyper-casual games from concept to release; published 2 mixed-reality games (team lead for art & delivery). Owned the engine look & feel in Unity, including art direction, materials, lighting setups, probes/lightmaps, and final integration. Drove performance optimization using atlasing, baking, batching, probe setups, shader and particle tuning to maintain a steady framerate on target devices. Coordinated daily with developers and designers to maintain scope, quality, and deadlines.
3D Artist & Designer at HoloNext
August 31, 2023 - October 27, 2025
Modeled, UV mapped, and textured game-ready assets in Maya and Substance Painter (PBR workflow). Set up scenes in Unity: materials, prefabs, LODs, colliders, baked lightmaps, light probes, and basic Shader Graph / particle effects. Created 2D/3D UI in Figma and integrated in Unity. Used Arnold for rendering high-quality previews and presentations. Converted 200+ CAD models into AR/VR game-ready assets.

Education

Master in Art and Design at Mimar Sinan Fine Arts University
January 1, 2021 - October 27, 2025
BA in Visual Communication Design at Yeditepe University
January 1, 2015 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet