Hi, I'm Miguel Lopez, Senior Sound Designer and Music Composer. I design and implement the full audio pipeline for games, including technical design, engineering, and implementation using a proprietary game engine to craft immersive soundscapes. I've worked in both indie and AAA studios, shipping four full-cycle titles. My main goal is to make audio relevant to the adventure, not just another asset.

Miguel Lopez

Hi, I'm Miguel Lopez, Senior Sound Designer and Music Composer. I design and implement the full audio pipeline for games, including technical design, engineering, and implementation using a proprietary game engine to craft immersive soundscapes. I've worked in both indie and AAA studios, shipping four full-cycle titles. My main goal is to make audio relevant to the adventure, not just another asset.

Available to hire

Hi, I’m Miguel Lopez, Senior Sound Designer and Music Composer. I design and implement the full audio pipeline for games, including technical design, engineering, and implementation using a proprietary game engine to craft immersive soundscapes.

I’ve worked in both indie and AAA studios, shipping four full-cycle titles. My main goal is to make audio relevant to the adventure, not just another asset.

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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Principal Sound Designer
January 1, 2020 - January 1, 2024
Management of the full audio pipeline, including technical design, engineering and implementation using a proprietary game engine.
Principal Sound Designer and Music Composer
January 1, 2024 - Present
Principal Sound Designer and Music Composer, including technical design, engineering and implementation using a proprietary game engine.

Education

Bachelor Degree at University of Málaga
January 1, 2014 - January 1, 2018
Conservatory studies in music and science at Conservatorio de Melilla
January 1, 2002 - January 1, 2012

Qualifications

Ableton Live Certified
January 11, 2030 - April 29, 2026

Industry Experience

Gaming, Media & Entertainment