Hi, I’m Minh Duy Bui, a Game Design and Development student at Rochester Institute of Technology, expected to graduate May 2028. I’m proficient with C#, Unity, and MonoGame, and I thrive in team-based environments where clear communication and collaboration drive the project forward. I’ve led a four-person team on Mansion Mayhem, designed and implemented enemy behaviors and gameplay systems. I'm also a part of Gizmo Go-Kartz team, being a local game design lead and working on NPCs behaviors, placement and lap count system. I’m excited to bring my hands-on experience in gameplay programming and systems design to a Summer 2026 co-op or internship. I’m passionate about building polished, player-centered experiences and am eager to learn and contribute.

Minh Duy Bui

Hi, I’m Minh Duy Bui, a Game Design and Development student at Rochester Institute of Technology, expected to graduate May 2028. I’m proficient with C#, Unity, and MonoGame, and I thrive in team-based environments where clear communication and collaboration drive the project forward. I’ve led a four-person team on Mansion Mayhem, designed and implemented enemy behaviors and gameplay systems. I'm also a part of Gizmo Go-Kartz team, being a local game design lead and working on NPCs behaviors, placement and lap count system. I’m excited to bring my hands-on experience in gameplay programming and systems design to a Summer 2026 co-op or internship. I’m passionate about building polished, player-centered experiences and am eager to learn and contribute.

Next availability:
May 18, 2026

Hi, I’m Minh Duy Bui, a Game Design and Development student at Rochester Institute of Technology, expected to graduate May 2028. I’m proficient with C#, Unity, and MonoGame, and I thrive in team-based environments where clear communication and collaboration drive the project forward.

I’ve led a four-person team on Mansion Mayhem, designed and implemented enemy behaviors and gameplay systems. I’m also a part of Gizmo Go-Kartz team, being a local game design lead and working on NPCs behaviors, placement and lap count system. I’m excited to bring my hands-on experience in gameplay programming and systems design to a Summer 2026 co-op or internship. I’m passionate about building polished, player-centered experiences and am eager to learn and contribute.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Local Lead Game Designer at Nicky Nice Games
May 1, 2025 - August 1, 2025
Program a cartoony kart racing game with RIT theme inspiration. Implemented NPC, Checkpoint and Lap Count System. Coordinated with team members to assign weekly tasks and track progress. Represented the programming team during stand-up meetings and project discussions.

Education

Bachelor of Science at Rochester Institute of Technology
January 11, 2030 - May 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming