Hi, I’m Minh Duy Bui, a Game Design and Development student at Rochester Institute of Technology, expected to graduate May 2028. I’m proficient with C#, Unity, and MonoGame, and I thrive in team-based environments where clear communication and collaboration drive the project forward.
I’ve led a four-person team on Mansion Mayhem, designed and implemented enemy behaviors and gameplay systems. I’m also a part of Gizmo Go-Kartz team, being a local game design lead and working on NPCs behaviors, placement and lap count system. I’m excited to bring my hands-on experience in gameplay programming and systems design to a Summer 2026 co-op or internship. I’m passionate about building polished, player-centered experiences and am eager to learn and contribute.
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