Unity/C# developer with 7+ years of experience building commercial games, AR learning apps, and multiplayer systems across Android, iOS, and WebGL. Strong focus on gameplay systems, backend integration (Firebase, Photon), and cross-platform performance optimization. Delivered scalable, production-ready projects for international freelance and studio clients, including AR face/image tracking experiences, Firebase-authenticated leaderboards and notifications, and real-time multiplayer gameplay. Adept at collaborating with design/creatives and managing end-to-end delivery with Git and Agile workflows.

Syed Moin Tariq Shah

Unity/C# developer with 7+ years of experience building commercial games, AR learning apps, and multiplayer systems across Android, iOS, and WebGL. Strong focus on gameplay systems, backend integration (Firebase, Photon), and cross-platform performance optimization. Delivered scalable, production-ready projects for international freelance and studio clients, including AR face/image tracking experiences, Firebase-authenticated leaderboards and notifications, and real-time multiplayer gameplay. Adept at collaborating with design/creatives and managing end-to-end delivery with Git and Agile workflows.

Available to hire

Unity/C# developer with 7+ years of experience building commercial games, AR learning apps, and multiplayer systems across Android, iOS, and WebGL. Strong focus on gameplay systems, backend integration (Firebase, Photon), and cross-platform performance optimization.

Delivered scalable, production-ready projects for international freelance and studio clients, including AR face/image tracking experiences, Firebase-authenticated leaderboards and notifications, and real-time multiplayer gameplay. Adept at collaborating with design/creatives and managing end-to-end delivery with Git and Agile workflows.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Beginner

Language

English
Advanced
Urdu
Fluent

Work Experience

Unity Ad Creative Developer at 8Great Games
January 1, 2026 - June 30, 2026
Developed custom in-game scenes and creative Unity builds for playable and video game advertisements. Rapidly prototyped and iterated ad concepts with the creative/marketing team using performance feedback. Optimized ad builds for fast load times and strong first-impression engagement across ad networks.
AR Game Developer at Cady Voon
April 1, 2025 - Present
Developing an AR gameplay experience controlled by face movement using real-time face detection. Integrated Firebase for authentication, leaderboards, and real-time push/in-app notifications. Built custom UI/UX for AR user interactions and device-specific input.
Lead Unity Developer at Teknotize
January 1, 2025 - Present
Leading development of an AR learning app enabling students to interact with 3D models of mechanical components. Implemented AR features using ARCore & Vuforia, plus Text-to-Speech and video streaming for accessibility. Managed user authentication, API communication, and data-driven content loading.
Unity Developer & Project Manager at Tipping Toast Media
November 1, 2023 - December 31, 2024
Developed Unity 3D games (Android, iOS, WebGL) including a board game, a car racing title, and multiple casual games. Integrated Firebase (Authentication, Realtime Database, Push Notifications) and Photon for multiplayer functionality. Managed Git version control and project workflows in Asana, and acted as liaison between development, design, and clients to ensure alignment.
Unity Developer & Project Manager at Tipping Toast Media | Florida, USA (Remote Freelance)
November 1, 2023 - June 7, 2024
Developed games using Unity 3D, C#, and Visual Studio for Android, IOS & WebGL. Created custom levels and variations for marketing purposes. Managed version control with Git and coordinated project workflows using Asana. Acted as liaison between development, design teams, and clients ensuring clear communication and alignment. Adapted in-game mechanics into interactive ad experiences, including playable ads and promotional demos, to drive user acquisition.
AR Developer at Cady Voon
May 1, 2023 - July 31, 2023
Built a Unity 3D AR application using ARCore for face detection and image tracking. Enabled game controls based on user facial movement and object placement on detected images. Integrated backend API calls for authentication, leaderboard updates, and user profile handling.
AR Game Developer at Cady Voon | Malaysia | Freelance Project
May 1, 2023 - July 31, 2023
Developed Unity 3D AR application using ARCore for face detection and image tracking, enabling game controls based on user facial movements and object placement on detected images. Integrated API calls for backend server management including authentication, leaderboard updates, and user profile handling. Collaborated with marketing team to customize games for multiple ad platforms.
Unity Developer at Baguette Gaming
January 1, 2022 - October 31, 2022
Developed 20+ 2D mini-games in Unity using C#, focusing on problem-solving, puzzle-solving, memory testing, and reflex training. Implemented dynamic level generation systems to increase difficulty progressively and improve player engagement.
Unity Developer at Baguette Gaming | France | Full Time Remote
January 1, 2022 - October 31, 2022
Developed over 20+ 2D mini-games using Unity C#, focusing on problem-solving, puzzle-solving, memory testing, and reflex training. Created dynamic level generation systems to increase complexity with each level for enhanced engagement. Designed and optimized UI/UX elements for promotional content ensuring consistency with the game's visual identity.
Game Developer at Luis
August 1, 2020 - December 31, 2021
Developed multiplayer games using Unity, C#, Photon, and Firebase for real-time functionality. Implemented push notifications, leaderboards, achievements, daily rewards, in-app purchases, and friend systems. Designed and built an admin panel for streamlined game management and backend control.
Game Developer at Luis | USA | Freelance Client Project
August 1, 2020 - December 31, 2021
Developed multiplayer games using Unity, C#, Photon, and Firebase for real-time functionality. Implemented push notifications, leaderboards, achievements, daily rewards, in-app purchases, and friend management systems. Designed and developed an admin panel app for streamlined game management and backend control.
Jr AR Developer at Ihunt4
April 1, 2020 - July 31, 2020
Contributed to a location-based AR treasure hunt game, including an AR heli mini-game for flying and collecting coins. Integrated the ReadyPlayerMe plugin to generate personalized avatars from user selfies. Used ARCore, Unity, and C# to deliver interactive AR gameplay.
Jr AR Developer at Ihunt4 | Australia | Full Time Remote
April 1, 2020 - July 31, 2020
Contributed to a location-based AR treasure hunt game by developing an AR heli mini-game for flying and collecting coins. Integrated ReadyPlayerMe plugin to generate personalized avatars based on user selfies. Utilized ARCore, Unity and C# to deliver immersive interactive gameplay experiences.
AR Developer at 360 Elearning
January 1, 2020 - March 31, 2020
Built an AR kids' learning app using Vuforia for image recognition and interactive object behavior. Used Unity and C# to deliver a seamless, immersive user experience.
AR Developer at 360 Elearning | Islamabad, Pakistan
January 1, 2020 - March 31, 2020
Worked on AR kids' learning app using Vuforia for image recognition with object interactions. Used Unity and C# to ensure seamless and immersive user experience.
Unity Developer at STCAVI
January 1, 2018 - December 31, 2019
Developed a Computer-Based Training (CBT) system for the Mushak aircraft using Unity and C#. Created animations and integrated text-to-speech functionality to enhance learning for student pilots.
Unity Developer at Supreme Technocrafts Aviation Services | Rwp, Pakistan
January 1, 2018 - December 31, 2019
Developed a Computer-Based Training (CBT) system for the Mushak aircraft using Unity and C#. Created animations and integrated text-to-speech functionality to enhance learning for student pilots.
Game Developer at Logical Games Studios
September 1, 2016 - December 31, 2017
Developed simulation, parking, off-road, and racing games using Unity and C# with Visual Studio. Focused on realistic game mechanics, physics, and interactive environments to create engaging gameplay experiences.
Game Developer at Logical Games Studios | Rwp, Pakistan
September 1, 2016 - December 31, 2017
Developed simulation, parking, off-road, and racing games using Unity and C# with Visual Studio. Focused on creating realistic game mechanics, physics, and interactive environments for an engaging user experience.

Education

Bachelor of Computer Science at Iqra University
January 1, 2012 - December 31, 2016
Bachelor of Computer Science at Iqra University
January 1, 2012 - December 31, 2016
AI For Everyone (Certification) at Coursera (Andrew Ng)
January 11, 2030 - August 16, 2026

Qualifications

AI For Everyone Coursera Certification
January 1, 2022 - December 31, 2022

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Real Estate & Construction