I’m a motion designer with 16 years of experience creating memorable visual experiences across 2D/3D animation, UI motion, interactive experiences, VFX, and product visuals. I love turning storyboards, scripts, and concepts into polished, purposeful motion that supports clear communication and engagement. What excites me most is the blend of motion design, storytelling, and UX—taking ideas from early style frames all the way through animation, composition, sound/music integration, feedback rounds, and final delivery. I collaborate closely with designers, creative directors, producers, and UX teams to find the most engaging way to bring an idea to life.

Artem Barabanshchikov

I’m a motion designer with 16 years of experience creating memorable visual experiences across 2D/3D animation, UI motion, interactive experiences, VFX, and product visuals. I love turning storyboards, scripts, and concepts into polished, purposeful motion that supports clear communication and engagement. What excites me most is the blend of motion design, storytelling, and UX—taking ideas from early style frames all the way through animation, composition, sound/music integration, feedback rounds, and final delivery. I collaborate closely with designers, creative directors, producers, and UX teams to find the most engaging way to bring an idea to life.

Available to hire

I’m a motion designer with 16 years of experience creating memorable visual experiences across 2D/3D animation, UI motion, interactive experiences, VFX, and product visuals. I love turning storyboards, scripts, and concepts into polished, purposeful motion that supports clear communication and engagement.

What excites me most is the blend of motion design, storytelling, and UX—taking ideas from early style frames all the way through animation, composition, sound/music integration, feedback rounds, and final delivery. I collaborate closely with designers, creative directors, producers, and UX teams to find the most engaging way to bring an idea to life.

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Work Experience

VFX/CG Artist at Insight Global
November 10, 2025 - Present
○ Created polished 2D and 3D motion graphics, VFX, compositing, UI elements, and CG sequences for a major global technology client. ○ Translated creative concepts and references into finished motion, including holographic interfaces, wireframes, particle simulation, environmental effects, and transitions. ○ Integrated live-action footage with CG using camera tracking, lighting, clean plates, environment replacement, simulations, and multi-pass compositing. ○ Edited multi-camera video and podcast content, including timing, stabilization, audio cleanup, intros, outros, graphics, and final delivery. ○ Collaborated through multiple rounds of creative feedback while maintaining visual consistency and high production quality.
Motion Designer at Freelance / Contracts (Remote)
July 1, 2024 - October 30, 2025
1. Created motion graphics, product videos, UI animation, brand content, 3D visuals, VFX, and social campaigns for technology and creative clients. 2. Developed projects from concept, style frames, and storyboards through animation, compositing, sound design, music and voice-over integration, and final delivery. 3. Designed and animated typography, vector graphics, UI elements, product features, photography, and 3D assets across multiple platforms and aspect ratios. 4. Collaborated with creative directors, designers, producers, and clients to turn abstract ideas into clear and engaging visual stories.
Motion Graphics Designer at Motorola Solutions Inc.
June 1, 2023 - October 31, 2023
1. Designed and animated enterprise UI, dashboards, data visualization, interface concepts, and product-focused motion graphics. 2. Developed wireframes, interface layouts, visual concepts, and motion prototypes for complex technical products. 3. Used motion to communicate functionality, hierarchy, interactions, and user workflows across product and presentation experiences. 4. Collaborated with UX, product, and creative teams to transform technical information into understandable visual communication.
Senior Motion Designer at Scarab Digital
July 5, 2021 - May 31, 2023
1. Designed motion graphics and cinematic UI/FUI sequences for productions including Superman & Lois, The Flash, Monarch: Legacy of Monsters, and The Fall of the House of Usher. 2. Built interactive on-set display systems including laptops, vehicles, drones, sci-fi interfaces, medical systems, and futuristic environments. 3. Created dynamic HUD/UI animations that enhanced storytelling, realism, and world-building. 4. Collaborated with VFX supervisors, editors, and production teams under tight deadlines and fast-moving pipelines. 5. Developed cinematic visuals and stylized animation systems for film and television environments.
Senior Motion Designer at Wondershare Technology Inc.
August 1, 2018 - July 5, 2021
1. Developed motion graphics content and design systems for Filmora software marketing and promotional campaigns. 2. Created 2D/3D assets, branded visuals, and motion design packs used across global campaigns. 3. Produced product demo videos and cinematic marketing materials supporting international launches. 4. Represented Wondershare at VidCon and industry events, presenting creative solutions and visual products. 5. Collaborated with creative and marketing teams to translate brand guidelines into consistent motion systems across multi-platform campaigns.

Education

Hard Surface Modeling, HUD Design at XYZ School (2023)
September 1, 2023 - April 1, 2026
Hard Surface Modeling, HUD Design build
Academic Drawing, Digital Art at Skills Up School
August 20, 2026 - August 20, 2026
Academic Drawing, Digital Art, Speed Painting

Qualifications

Master's degree
September 1, 2005 - June 10, 2010
Public Relations in Social Media

Industry Experience

Media & Entertainment, Software & Internet, Education, Telecommunications

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