Available to hire
Hi, I’m Muhammad Talha Ali, a Unity XR and game developer focused on building immersive AR/VR experiences and cross-platform games. I’ve shipped multiple iOS and Android titles, built quest-based systems from scratch, and led development on hyper-casual and simulation projects. I enjoy blending strong game design with robust architecture and performance-focused engineering.
I’m passionate about exploring new tech like MR recording and data-oriented features, mentoring junior developers, and delivering polished experiences. I thrive in collaborative environments and love turning ideas into tangible, engaging products for players and users alike.
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Language
Urdu
Fluent
English
Fluent
Hindi
Fluent
Work Experience
Unity Developer at Devops Studio Lahore
November 1, 2024 - PresentDeveloped and shipped 4 games for iOS and Android. Implemented quest-based systems and features from scratch for a Steam-like Escape Simulator. Created a hyper casual game Sprunky with sole ownership. Built Duck Simulator with water physics and movement. Implemented updates for Tobacco Shop Simulator on Steam.
Senior Unity Developer at QureXR
October 1, 2025 - October 9, 2025Optimized VR app for improved performance and refactored code architecture. Streamlined protocols and simulations. Developed features for Data manipulation, Audio Recording, Video Recording and A/V compression. Created a custom native-side solution (AAR) for Quest 3 passthrough to enable recording, trimming and viewing MR videos.
Unity XR Developer at Broadstone Technologies
January 1, 2024 - October 9, 2025Developed AR features including facial feature detection, facial accessories customization, avatar customization and projection in AR world. Coordinated meetings with internal and external stakeholders. Handled bug fixing and optimizations until stable release. Led a team of junior resources, including training and mentoring.
Experience Designer at Saitama LLC
December 1, 2021 - October 9, 2025WebXR application development and deployment over server. Created numerous AR filters for brand marketing and exposure. Built AR app with blockchain-based verification features.
Unity 3D Engineer at Pyronyx
December 1, 2021 - October 9, 2025Worked on the front-end for the Scoutible application until deployment. Created a prototype for a game with sole ownership. Explored Unity technologies including VFX, APIs, and data structures to deliver robust solutions.
Unity Developer at TeamX
December 1, 2020 - October 9, 2025Developed a soccer game with combined sports mechanics and FPS-like survival elements. Retrieved, tested and deployed multiple games and prototypes. Delivered eight games currently deployed on PlayStore & AppStore.
Education
Bachelor of Computer Science and Information Technology at NED University
January 1, 2016 - December 31, 2019Qualifications
Industry Experience
Software & Internet, Gaming, Computers & Electronics, Real Estate & Construction, Media & Entertainment, Professional Services, Education
Skills
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Expert
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