2D game artist with 10+ years of experience owning visual style, producing polished assets, and maintaining cohesion across characters, environments, UI, and narrative presentation. Comfortable defining the look from scratch, refining work into production-ready final assets, and keeping everything visually consistent as a game grows. Experienced working closely with small, fast-moving teams where each person carries real responsibility and creative ownership matters.

Molly Storm Jackson

2D game artist with 10+ years of experience owning visual style, producing polished assets, and maintaining cohesion across characters, environments, UI, and narrative presentation. Comfortable defining the look from scratch, refining work into production-ready final assets, and keeping everything visually consistent as a game grows. Experienced working closely with small, fast-moving teams where each person carries real responsibility and creative ownership matters.

Available to hire

2D game artist with 10+ years of experience owning visual style, producing polished assets, and maintaining
cohesion across characters, environments, UI, and narrative presentation. Comfortable defining the look from
scratch, refining work into production-ready final assets, and keeping everything visually consistent as a game
grows. Experienced working closely with small, fast-moving teams where each person carries real responsibility
and creative ownership matters.

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Language

English
Fluent

Work Experience

Art Director
June 1, 2024 - June 1, 2024
Led creation of 2D characters, environments, and UI for a platform used by 6M+ learners, balancing aesthetic storytelling with educational clarity and production needs. Maintained and evolved art style across a wide asset set, collaborating with engineers and curriculum teams. Provided clear visual documentation and feedback to internal and contract artists. Supported Unity-based integration and asset preparation workflows.
Art Director at Bramble
January 1, 2022 - January 1, 2022
Directed the 2D art style for a multi-layer virtual space product with customizable avatars and interiors. Created environment concepts, UI mockups, and character assets in an iterative pipeline. Worked across engineering and UX to ensure design feasibility and consistency. Managed a team of five artists and delivered style documentation and visual QA.
Senior Game Artist at HACK
January 1, 2019 - January 1, 2019
Educational technology startup designing built-in computer games for kids to learn coding. Delivered 100+ stylized assets for educational games, including characters, environments, and UI elements. Aligned visuals with narrative goals and gameplay clarity under tight delivery timelines. Used Phabricator and Asana to track pipeline progress and provide artist/engineer support.
Art Director at Remote Educational game company
January 1, 2023 - June 1, 2024
Produced high-volume 2D game art across characters, props, environments, UI, and motion assets; maintained style consistency and production readiness across all deliverables. Defined and enforced visual style guides; collaborated daily with designers, engineers, and content teams to refine visuals for clarity, readability, and usability; supported demo creation in Unity; prepared assets with proper file organization and export standards for implementation.
Art Director at Bramble
January 1, 2020 - January 1, 2022
Served as the primary visual voice on a small team, taking ownership of the game's overall look and feel from early concepting through production. Created stylized 2D art across environments, props, UI, and marketing, adapting style and tone across varied contexts while maintaining cohesive identity. Defined style references and visual guidelines used throughout production, establishing the foundation that kept the project cohesive as it grew. Worked cross-functionally with a small team to ensure assets were delivered in the right formats and production-ready states under aggressive iteration cycles.
Senior Game Artist at Hack
January 1, 2018 - January 1, 2019
Produced 100+ polished 2D assets including sprites, characters, environments, UI, and props, with tight release schedules and strict technical requirements. Executed assets with defined styles while collaborating closely with designers and engineers to ensure everything translated correctly through the pipeline. Maintained consistent visual quality across multiple simultaneous game modules.

Education

BFA in Illustration at Rhode Island School of Design (RISD)
January 11, 2030 - October 30, 2025
BFA at Rhode Island School of Design (RISD)
January 11, 2030 - May 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Software & Internet, Gaming