I’m a dynamic and versatile sound designer with a solid track record in the music industry and broadcast media. I craft immersive audio experiences by blending sound design, foley, and music, using Pro Tools, Logic Pro, and a range of industry tools to support storytelling and gameplay. I’m passionate about collaborating across disciplines to elevate visuals with staged, expressive soundscapes and timely, effective audio production. Over the years I’ve worked with Santa Ragione, Keywords Studios, Sample, and OOZ Agency, handling everything from game soundscapes to video editing and project coordination. I thrive in creative environments that value technical excellence, clear communication, and proactive problem-solving, and I’m always excited to bring fresh ideas to new projects.

Marco Adamoli

I’m a dynamic and versatile sound designer with a solid track record in the music industry and broadcast media. I craft immersive audio experiences by blending sound design, foley, and music, using Pro Tools, Logic Pro, and a range of industry tools to support storytelling and gameplay. I’m passionate about collaborating across disciplines to elevate visuals with staged, expressive soundscapes and timely, effective audio production. Over the years I’ve worked with Santa Ragione, Keywords Studios, Sample, and OOZ Agency, handling everything from game soundscapes to video editing and project coordination. I thrive in creative environments that value technical excellence, clear communication, and proactive problem-solving, and I’m always excited to bring fresh ideas to new projects.

Available to hire

I’m a dynamic and versatile sound designer with a solid track record in the music industry and broadcast media. I craft immersive audio experiences by blending sound design, foley, and music, using Pro Tools, Logic Pro, and a range of industry tools to support storytelling and gameplay. I’m passionate about collaborating across disciplines to elevate visuals with staged, expressive soundscapes and timely, effective audio production.

Over the years I’ve worked with Santa Ragione, Keywords Studios, Sample, and OOZ Agency, handling everything from game soundscapes to video editing and project coordination. I thrive in creative environments that value technical excellence, clear communication, and proactive problem-solving, and I’m always excited to bring fresh ideas to new projects.

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Language

English
Fluent
French
Intermediate
Spanish; Castilian
Intermediate

Work Experience

Sound Designer, Foley Artist, and Music Producer at Santa Ragione
January 1, 2013 - June 6, 2024
Creating immersive soundscapes, foley, and music to enhance gameplay for an award-winning indie video game company.
Sound Design & Post at Keywords Studios
January 1, 2020 - June 6, 2024
Post production and localization of audio for video games, including editing voices in multiple languages, applying effects, and ensuring compliance with loudness standards.
Recording and Editing Foley Artist at Sample
January 1, 2019 - June 6, 2024
Sound engineer and foley recordist on various productions including cartoons and movies.
Sound Designer (Freelance) at Freelance
January 1, 2012 - June 6, 2024
Audio-video editing content for moving picture projects, specializing in national and international advertising, films, TV programs, corporate videos, and video games.
Multimedia Specialist at Ooz Agency
January 1, 2019 - June 6, 2024
Audio-video editing and music production, project organization, and managing relations with foreign and local customers.
Sound Designer, Foley Artist, and Music Producer at Santa Ragione
January 1, 2020 - Present
Sound design and soundtrack creation for an award-winning indie video game company, crafting immersive soundscapes, foley, and music to enhance gameplay.
Sound Designer at Keywords Studios
January 1, 2020 - Present
Post-production and localization of audio for video games; editing voices in multiple languages, applying effects and ensuring compliance with loudness standards.
Foley Artist / Sound Engineer at SAMPLE
January 1, 2019 - Present
Recording and editing Foley on various productions including cartoons and movies.
Multimedia Specialist at OOZ AGENCY
January 1, 2019 - Present
Audio-Video Editing and Music Producer for the studio, organization of the projects and management of relations with foreign and local customers.
Sound Designer at Freelance
January 1, 2012 - Present
Audio-Video editing content for moving picture, specializing in national and international advertising, films, TV programs, corporate videos, and video games.

Education

Degree in Sound Engineering and Sound Design at IMW, Islington College, London, UK
January 1, 2010 - December 31, 2012
BTEC National Diploma in Popular Music at CSM, Centro Studi Musicali Verona, Italy
January 1, 2007 - December 31, 2009
High School Diploma at Istituto Tecnico Commerciale Marco Polo, Verona, Italy
January 1, 1998 - December 31, 2007
Degree in Sound Engineering and Sound Design at IMW, Islington College, London, UK
January 1, 2010 - December 31, 2012
BTEC National Diploma in Popular Music at CSM, Centro Studi Musicali Verona, Italy
January 1, 2007 - December 31, 2009
Foreign Languages at Istituto Tecnico Commerciale Marco Polo, Verona, Italy
January 1, 1998 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet