I’m a creative, detail-oriented 3D Character Artist and Texture Artist with 14+ years of professional experience creating production-ready characters, props, and environments for games, animation, advertising, and interactive media. I specialize in character modeling, sculpting, and PBR texturing for both stylized and realistic projects, and I enjoy turning concept ideas into assets that look great and behave well in production. I’ve worked across collaborative pipelines—optimizing assets for real-time performance and rendered workflows—and I’m comfortable partnering with art directors, animators, and developers to meet visual and technical standards. My toolset includes ZBrush, Maya, Substance 3D Painter, Photoshop, Unreal Engine 5, Marvelous Designer, RenderMan, and Arnold, and I’ve delivered assets for clients and brands ranging from game communities to major global organizations.

Michael Lamorte

I’m a creative, detail-oriented 3D Character Artist and Texture Artist with 14+ years of professional experience creating production-ready characters, props, and environments for games, animation, advertising, and interactive media. I specialize in character modeling, sculpting, and PBR texturing for both stylized and realistic projects, and I enjoy turning concept ideas into assets that look great and behave well in production. I’ve worked across collaborative pipelines—optimizing assets for real-time performance and rendered workflows—and I’m comfortable partnering with art directors, animators, and developers to meet visual and technical standards. My toolset includes ZBrush, Maya, Substance 3D Painter, Photoshop, Unreal Engine 5, Marvelous Designer, RenderMan, and Arnold, and I’ve delivered assets for clients and brands ranging from game communities to major global organizations.

Available to hire

I’m a creative, detail-oriented 3D Character Artist and Texture Artist with 14+ years of professional experience creating production-ready characters, props, and environments for games, animation, advertising, and interactive media. I specialize in character modeling, sculpting, and PBR texturing for both stylized and realistic projects, and I enjoy turning concept ideas into assets that look great and behave well in production.

I’ve worked across collaborative pipelines—optimizing assets for real-time performance and rendered workflows—and I’m comfortable partnering with art directors, animators, and developers to meet visual and technical standards. My toolset includes ZBrush, Maya, Substance 3D Painter, Photoshop, Unreal Engine 5, Marvelous Designer, RenderMan, and Arnold, and I’ve delivered assets for clients and brands ranging from game communities to major global organizations.

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Work Experience

3D Character Artist at AMGI Studios
May 1, 2022 - Present
Modeled, sculpted, and textured high-quality characters and props for animation and interactive media projects. Contributed to the Web3 gaming project "My Pet Hooligan" by creating production-ready character assets and supporting content development. Designed and textured Zuckbot characters for the Zuckbot NFT collection release. Created character models and brand assets for clients including Coldplay, Seattle Seahawks, and Bored Ape Yacht Club holders. Collaborated with art directors, animators, and developers to ensure assets met visual and technical standards, and optimized assets for real-time performance while maintaining high visual fidelity.
3D Character Modeler & Texture Artist at SHL Talent Measurement Solutions
February 1, 2014 - May 1, 2022
Modeled and textured characters, props, and environments for enterprise-level interactive experiences and visual content. Developed assets for both RenderMan and Arnold render pipelines while maintaining consistent visual quality. Worked within OCIO color-managed compositing workflows to support accurate rendering and post-production. Produced visual assets for major global clients including Gucci, Walgreens, Barclays, Walmart, BHP, and Uber. Collaborated across multidisciplinary teams to meet deadlines, improve production efficiency, and support look development and scene/asset consistency across libraries.
3D Character Modeler & Texture Artist at Galvanize Labs
November 1, 2013 - February 1, 2014
Created stylized 3D characters and game-ready assets for educational game projects. Supported asset implementation and optimization while contributing to visual development. Worked closely with designers and developers to ensure assets aligned with gameplay and educational objectives.
3D Character Modeler & Texture Artist at Games ThatWork
April 1, 2012 - November 1, 2013
Modeled and textured characters, props, and environments for interactive simulation and training projects. Produced assets for projects involving government agencies including IARPA and DARPA. Developed both realistic and stylized assets optimized for real-time applications. Collaborated with internal teams to maintain visual consistency and technical performance standards.

Education

Bachelor of Fine Arts Design at The Art Institute of Atlanta
January 1, 2009 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education