I’m a creative, detail-oriented 3D Character Artist and Texture Artist with 14+ years of professional experience creating production-ready characters, props, and environments for games, animation, advertising, and interactive media. I specialize in character modeling, sculpting, and PBR texturing for both stylized and realistic projects, and I enjoy turning concept ideas into assets that look great and behave well in production.
I’ve worked across collaborative pipelines—optimizing assets for real-time performance and rendered workflows—and I’m comfortable partnering with art directors, animators, and developers to meet visual and technical standards. My toolset includes ZBrush, Maya, Substance 3D Painter, Photoshop, Unreal Engine 5, Marvelous Designer, RenderMan, and Arnold, and I’ve delivered assets for clients and brands ranging from game communities to major global organizations.
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