Available to hire
I am Izzan A. Fuad, a Senior Game Programmer with deep expertise in Unity (2D/3D) and C#. As the former Lead Unity Developer at SoLeLands, I led the development of multiplayer games for iOS and Android. On my previous projects, I worked on PC and VR titles, contributing to both core gameplay systems and platform integration. I am eager to bring my passion for game development to a dynamic team, creating engaging experiences for players across multiple platforms.
I aim to bring strong technical leadership, cross-team collaboration, and a passion for crafting polished, scalable gameplay experiences to a forward-thinking studio.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Work Experience
Lead Unity Developer at SoLeLands
August 2, 2023 - May 27, 2025- Contributed in developing multiple projects.
- Created and optimized a message handling system for seamless multiplayer communication.
- Designed and developed Java-based threading mechanisms to handle networking tasks.
- Integrated a Mobile Measurement Partner (MMP) tracker for both Android and iOS platforms.
- Built a scalable in-game updating system using Unity Addressables to be deployed at AWS.
- Developed an interactive and responsive UI system to enhance user experience.
- Integrated Firebase Cloud Messaging to implement a push notification system.
- integrated AI-driven chatbot communication using RESTful APIs.
- Deployed projects for both Android and iOS platforms
Lead Unity Developer at Maxxima Innovative Engineering
December 1, 2022 - July 31, 2023- Designed and developed the core project framework.
- Tested and validated assets for compatibility and performance within the project framework.
- Implemented the base networking infrastructure to support multiplayer functionality.
- Developed and tested VR functionality using Oculus and HTC Vive Pro 2.
- Designed a plotting system for object placement, supporting dynamic level design.
- Built and tested a custom input device tailored to the project’s specific requirements.
Unity Developer at Maxxima Innovative Engineering
March 1, 2022 - July 31, 2023- Designed and implemented a dynamic plotting system enabling point-and-click mission planning within a tactical RTS environment.
- Developed a coordinate-based drawing formula using latitude and longitude.
- Created a formation-based system to support unit grouping and structured movement.
- Engineered mission route logic for formations.
- Collaborated closely with the development team to identify and resolve technical issues.
- Utilized ArcGIS and OnlineMaps for integrating and visualizing real-world map data.
Education
Bachelor of Information Technology at University of Jember
August 1, 2017 - January 1, 2022GPA 3.58
Qualifications
TOEFL
January 11, 2030 - August 9, 2025563 Score
Industry Experience
Gaming, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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