Izzan Fuad
I am Izzan A. Fuad, a Senior Game Programmer with deep expertise in Unity (2D/3D) and C.
About
I am Izzan A. Fuad, a Senior Game Programmer with deep expertise in Unity (2D/3D) and C#. As the former Lead Unity Developer at SoLeLands, I led the development of multiplayer games for iOS and Android. On my previous projects, I worked on PC and VR titles, contributing to both core gameplay systems and platform integration. I am eager to bring my passion for game development to a dynamic team, creating engaging experiences for players across multiple platforms.
I aim to bring strong technical leadership, cross-team collaboration, and a passion for crafting polished, scalable gameplay experiences to a forward-thinking studio.
- 3 years' experience
- Joined August 2025
Skills· 19
Languages
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Education
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Work experience
- Contributed in developing multiple projects. - Created and optimized a message handling system for seamless multiplayer communication. - Designed and developed Java-based threading mechanisms to handle networking tasks. - Integrated a Mobile Measurement Partner (MMP) tracker for both Android and iOS platforms. - Built a scalable in-game updating system using Unity Addressables to be deployed at AWS. - Developed an interactive and responsive UI system to enhance user experience. - Integrated Firebase Cloud Messaging to implement a push notification system. - integrated AI-driven chatbot communication using RESTful APIs. - Deployed projects for both Android and iOS platforms
- Designed and developed the core project framework. - Tested and validated assets for compatibility and performance within the project framework. - Implemented the base networking infrastructure to support multiplayer functionality. - Developed and tested VR functionality using Oculus and HTC Vive Pro 2. - Designed a plotting system for object placement, supporting dynamic level design. - Built and tested a custom input device tailored to the project’s specific requirements.
- Designed and implemented a dynamic plotting system enabling point-and-click mission planning within a tactical RTS environment. - Developed a coordinate-based drawing formula using latitude and longitude. - Created a formation-based system to support unit grouping and structured movement. - Engineered mission route logic for formations. - Collaborated closely with the development team to identify and resolve technical issues. - Utilized ArcGIS and OnlineMaps for integrating and visualizing real-world map data.
Education
GPA 3.58
Certifications and awards
563 Score
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