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Izzan Fuad

Available to hire

I am Izzan A. Fuad, a Senior Game Programmer with deep expertise in Unity (2D/3D) and C.

About

I am Izzan A. Fuad, a Senior Game Programmer with deep expertise in Unity (2D/3D) and C#. As the former Lead Unity Developer at SoLeLands, I led the development of multiplayer games for iOS and Android. On my previous projects, I worked on PC and VR titles, contributing to both core gameplay systems and platform integration. I am eager to bring my passion for game development to a dynamic team, creating engaging experiences for players across multiple platforms.

I aim to bring strong technical leadership, cross-team collaboration, and a passion for crafting polished, scalable gameplay experiences to a forward-thinking studio.

  • 3 years' experience
  • Joined August 2025

Industry experience

  • Gaming
  • Software & Internet
  • Education

Work experience

Lead Unity Developer · SoLeLandsAug 2023 – May 2025 · 1 yr 10 mos

- Contributed in developing multiple projects. - Created and optimized a message handling system for seamless multiplayer communication. - Designed and developed Java-based threading mechanisms to handle networking tasks. - Integrated a Mobile Measurement Partner (MMP) tracker for both Android and iOS platforms. - Built a scalable in-game updating system using Unity Addressables to be deployed at AWS. - Developed an interactive and responsive UI system to enhance user experience. - Integrated Firebase Cloud Messaging to implement a push notification system. - integrated AI-driven chatbot communication using RESTful APIs. - Deployed projects for both Android and iOS platforms

Lead Unity Developer · Maxxima Innovative EngineeringDec 2022 – Jul 2023 · 8 mos

- Designed and developed the core project framework. - Tested and validated assets for compatibility and performance within the project framework. - Implemented the base networking infrastructure to support multiplayer functionality. - Developed and tested VR functionality using Oculus and HTC Vive Pro 2. - Designed a plotting system for object placement, supporting dynamic level design. - Built and tested a custom input device tailored to the project’s specific requirements.

Unity Developer · Maxxima Innovative EngineeringMar 2022 – Jul 2023 · 1 yr 5 mos

- Designed and implemented a dynamic plotting system enabling point-and-click mission planning within a tactical RTS environment. - Developed a coordinate-based drawing formula using latitude and longitude. - Created a formation-based system to support unit grouping and structured movement. - Engineered mission route logic for formations. - Collaborated closely with the development team to identify and resolve technical issues. - Utilized ArcGIS and OnlineMaps for integrating and visualizing real-world map data.

Education

Bachelor of Information Technology · University of Jember2017 – 2022

GPA 3.58

Certifications and awards

TOEFL2030 – 2025

563 Score

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