Skilled illustrator and concept artist with 15+ years of experience across gaming and animation. I create visual concepts, character designs, and illustration styles for games and animated series—from early visual development to production-ready assets. I’ve led teams and owned art direction for new visual styles, promo content, character pipelines, and meta/core gameplay assets. My background spans 2D/3D character work, expression sheets and color scripts, as well as modern AI-assisted workflows for image generation and design iterations.

Roman Moris

Skilled illustrator and concept artist with 15+ years of experience across gaming and animation. I create visual concepts, character designs, and illustration styles for games and animated series—from early visual development to production-ready assets. I’ve led teams and owned art direction for new visual styles, promo content, character pipelines, and meta/core gameplay assets. My background spans 2D/3D character work, expression sheets and color scripts, as well as modern AI-assisted workflows for image generation and design iterations.

Available to hire

Skilled illustrator and concept artist with 15+ years of experience across gaming and animation. I create visual concepts, character designs, and illustration styles for games and animated series—from early visual development to production-ready assets.

I’ve led teams and owned art direction for new visual styles, promo content, character pipelines, and meta/core gameplay assets. My background spans 2D/3D character work, expression sheets and color scripts, as well as modern AI-assisted workflows for image generation and design iterations.

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Work Experience

Creative Lead Artist at G5
January 1, 2025 - January 1, 2026
Led a team of artists to create a new visual style for a game project, updating interface, characters, illustrations, animations, and meta/core gameplay assets.
Senior 2D Artist at Playrix
January 1, 2024 - January 1, 2025
Created character designs, promo illustrations, game objects, and illustrations for AI datasets. Produced 3D sculpts of the main game character and rendered images using Stable Diffusion.
Lead Artist at Ajarus
January 1, 2022 - January 1, 2024
Created character designs, animations, and promotional materials for mobile apps and games. Produced game screenshots for pitch materials.
Art Director at Souzmultfilm
January 1, 2020 - January 1, 2022
Provided art direction and managed art leads across projects. Interviewed candidates and mentored artists. Created character designs, expression sheets, color scripts, and visual development work for animated series.
Lead Concept Artist at Souzmultfilm
January 1, 2019 - January 1, 2020
Created character designs, expression sheets, color scripts, and visual development work for animated series. Managed the art team on the project.
Lead Concept Artist at Parovo z
January 1, 2018 - January 1, 2019
Created character designs, expression sheets, color scripts, and visual development work for animated series.
Senior Artist at Zept oLab
January 1, 2012 - January 1, 2017
Created characters, art, and animations for mobile games. Contributed to 'Cut the Rope' and 'King of Thieves' series and other ZeptoLab projects. Produced the 'Cut the Rope' style guide.

Education

Animation Mentor, Maya Workshop: Animation Basics at Animation Mentor
January 1, 2014 - January 1, 2014
Character Design for Animation with Nate Wragg (CGMA) at CGMA
January 1, 2013 - January 1, 2013
Postgraduate of Chair of Design at Vladivostok State University
January 1, 2000 - January 1, 2003
Master of Arts, Graphic Design at Vladivostok State University
January 1, 1996 - January 1, 1999
Undergraduate in Architecture at Far Eastern Technical University
January 1, 1992 - January 1, 1996
Major: Painting at Vladivostok School of Art
January 1, 1991 - January 1, 1992

Qualifications

Animation Mentor, Maya Workshop: Animation Basics
January 1, 2014 - August 5, 2026
CGMA, Character Design for Animation with Nate Wragg
January 1, 2013 - August 5, 2026

Industry Experience

Gaming, Media & Entertainment