Hi, I'm Mostafa Ali Mostafa, a dedicated 3D generalist based in Cairo, Egypt. I specialize in lighting, look development, and FX for product visualization and creative projects, with hands-on experience across 3ds Max, Maya, Houdini, TyFlow, and VRay. I love turning ideas into believable visuals and refining production pipelines for efficiency and quality. Over the years I've collaborated with studios in Egypt and Saudi Arabia, delivering polished renders, robust material libraries, and scalable workflows. I'm currently exploring self-directed 3D product animation and VFX work, always aiming to push realism while keeping render times practical.

Mostafa Ali Mostafa

Hi, I'm Mostafa Ali Mostafa, a dedicated 3D generalist based in Cairo, Egypt. I specialize in lighting, look development, and FX for product visualization and creative projects, with hands-on experience across 3ds Max, Maya, Houdini, TyFlow, and VRay. I love turning ideas into believable visuals and refining production pipelines for efficiency and quality. Over the years I've collaborated with studios in Egypt and Saudi Arabia, delivering polished renders, robust material libraries, and scalable workflows. I'm currently exploring self-directed 3D product animation and VFX work, always aiming to push realism while keeping render times practical.

Available to hire

Hi, I’m Mostafa Ali Mostafa, a dedicated 3D generalist based in Cairo, Egypt. I specialize in lighting, look development, and FX for product visualization and creative projects, with hands-on experience across 3ds Max, Maya, Houdini, TyFlow, and VRay. I love turning ideas into believable visuals and refining production pipelines for efficiency and quality.

Over the years I’ve collaborated with studios in Egypt and Saudi Arabia, delivering polished renders, robust material libraries, and scalable workflows. I’m currently exploring self-directed 3D product animation and VFX work, always aiming to push realism while keeping render times practical.

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Language

Arabic
Fluent
English
Intermediate

Work Experience

Self Employed 3D Product Animator & VFX Artist at Self-Employed
June 1, 2025 - Present
Independent 3D product animator and VFX artist taking on client projects and personal visual effects work.
FX Artist at Concave Studio
September 1, 2022 - June 1, 2023
FX artist at Concave Studio.
Senior Lighting & Lookdev Artist at Bluemonk
December 1, 2021 - June 1, 2025
Led lighting and shading for product visualization projects; developed Redshift material library; optimized render times by 40%.
Light Artist – FX at New-tech Media
January 1, 2019 - August 1, 2022
Lighting and FX artist for continued media production in Giza.
FX Artist at Squid's Studio
April 1, 2018 - December 1, 2018
FX artist contributing to effects sequences for multiple projects.
Light Artist – Render FX at New-tech Media
February 1, 2012 - April 1, 2018
Led lighting and rendering FX for various media projects.
Light Artist/Architectural Design (Light modeling & FX) at Elarafg Architecture Construction
June 1, 2008 - January 1, 2012
Architectural visualization work including lighting, model setup, and FX for constructions in Saudi Arabia (El Qassim).
Light Artist and 3D Modeler at Makin Studio
June 1, 2005 - August 1, 2006
Provided lighting and 3D modelling for studio projects in Giza, delivering strong assets and scene lighting.
Light Artist and 3D Modeler at Tarek Rashid Studio
April 1, 2004 - May 1, 2005
Worked as light artist and 3D modeller on multiple projects, contributing to lighting setups and 3D assets for various campaigns.

Education

BA at Faculty of Commerce, Ain Shams University
June 1, 2006 - June 11, 2026
Art and Drawing studies at Faculty of Fine Arts
January 11, 2030 - June 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services
    Soda Can Commercial

    A complete commercial production, crafted from scratch, focusing on dynamic liquid simulation and stylized product animation. This project highlights my workflow in blending complex physics with high-end rendering to achieve a crisp, refreshing look.

    Technical Breakdown

    Liquid Simulation: Phoenix FD used for realistic fluid dynamics and foam behavior.

    Particle Effects: TyFlow utilized for intricate particle interactions and satisfying splash mechanics.

    Rendering: Corona Renderer for physically accurate light-to-surface interaction, ensuring photorealistic materials and sharp reflections.

    Production Highlights

    Workflow: From initial modeling to final composite.

    Goal: Creating a visually engaging commercial that emphasizes product appeal and motion graphics fluidity.

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