Hi, I'm Adam Earle, a creative leader with 20+ years’ experience in animation, VFX, and education, working across Australia, Korea, Japan, and the U.S. I specialize in producing, directing, teaching, and pipeline management, with a track record of building programs, saving costs, and delivering industry-ready graduates. In my roles, I combine hands-on production with strategic curriculum development, building strong teams and industry connections.\n\nCurrently Head of VFX & Lecturer at the Academy of Interactive Entertainment (Australia & USA), I lead the VFX department, develop industry-aligned curricula for certificates and degrees, and strengthen industry partnerships to deliver industry-ready graduates.

Adam Earle

Hi, I'm Adam Earle, a creative leader with 20+ years’ experience in animation, VFX, and education, working across Australia, Korea, Japan, and the U.S. I specialize in producing, directing, teaching, and pipeline management, with a track record of building programs, saving costs, and delivering industry-ready graduates. In my roles, I combine hands-on production with strategic curriculum development, building strong teams and industry connections.\n\nCurrently Head of VFX & Lecturer at the Academy of Interactive Entertainment (Australia & USA), I lead the VFX department, develop industry-aligned curricula for certificates and degrees, and strengthen industry partnerships to deliver industry-ready graduates.

Available to hire

Hi, I’m Adam Earle, a creative leader with 20+ years’ experience in animation, VFX, and education, working across Australia, Korea, Japan, and the U.S. I specialize in producing, directing, teaching, and pipeline management, with a track record of building programs, saving costs, and delivering industry-ready graduates. In my roles, I combine hands-on production with strategic curriculum development, building strong teams and industry connections.\n\nCurrently Head of VFX & Lecturer at the Academy of Interactive Entertainment (Australia & USA), I lead the VFX department, develop industry-aligned curricula for certificates and degrees, and strengthen industry partnerships to deliver industry-ready graduates.

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Language

English
Fluent

Work Experience

Head of VFX & Lecturer at Academy of Interactive Entertainment (Australia & USA)
January 1, 2024 - Present
Lead VFX department for VET & Degree programs. Developed & implemented new curriculum for Certificates III & IV, Diploma, Advanced Diploma, and Degree programs. Saved ~$1.5M through scheduling optimization, resource allocation, and pipeline fixes. Introduced industry-aligned improvements: Nuke compositing specialization (junior–intermediate job readiness); causality script-writing tool for timing; collaborative storyboard sessions for final films; masterclasses in character design & 2D/3D hybrid fundamentals. Strengthened industry relations via advisory boards, surveys, and open days. Enhanced company culture and student engagement with “Sketch Culture.”
Freelance Creative
January 1, 2022 - January 1, 2024
Produced educational/training content, IP development, and marketing materials. Delivered animation, compositing, editing, 3D/2D production, and motion graphics. Built pipelines, scouted talent, and coached animators. Created studio communication workflows (Wiki, Loom, open-source tools).
Animation Generalist at Aristocrat
January 1, 2012 - December 31, 2014
Developed creature animation workflows in 3D Studio Max & ZBrush. Shipped multiple games, including Five Dragons, Red Emperor, Wild Wings, and more.
Animator / Educator at Sun & Moon Studio, Korea
January 1, 2006 - December 31, 2010
Contributed to 2D/3D animation projects. Studied at Comic Book Academy. Taught English part-time.
Animation Generalist & Tutor at Edge Creative / Griffith University
January 1, 2003 - December 31, 2006
Produced 250+ hours of broadcast content for ABC Kids, Rage, Bananas and Pyjamas, Wiggle s, Teleco m NZ, and more. Worked across design, editin g, animation, camera, and documentary filmmaking.
Freelance Animation & Teaching
January 1, 2000 - December 31, 2003
Freelance animation and teaching roles while completing Fine Art degree.
Freelance Creative & Building Caretaker
January 1, 2022 - January 1, 2024
Produced educational/training content, IP development, and marketing materials. Delivered animation, compositing, editing, 3D/2D production, and motion graphics. Built pipelines, scouted talent, and coached animators. Created studio communication workflows using open-source tools (Wiki, Linchpin, open-source tools).
Freelance Creative
January 1, 2000 - January 1, 2003
Freelance animation and teaching roles while completing Fine Art degree.
Head of VFX & Lecturer at Academy of Interactive Entertainment
January 1, 2024 - Present
Lead VFX department for VET & Degree programs. Developed & implemented new curricula for Certificates III & IV, Diploma, Advanced Diploma, and Degree programs. Saved ~$1.5M through optimized scheduling, resource allocation, and pipeline fixes. Introduced industry-aligned improvements: a. Nuke compositing specialization (junior–intermediate job readiness). b. Causality script-writing tool for timing. c. Collaborative storyboard sessions for final films. d. Masterclasses in character design & 2D/3D hybrid fundamentals. Strengthened industry relations via advisory boards, surveys, and open days. Enhanced company culture and student engagement with “Sketch Culture.”
Freelance Creative at Self-employed
January 1, 2015 - January 1, 2024
Produced educational/training content, IP development, and marketing materials. Delivered animation, compositing, editing, 3D/2D production, and motion graphics. Built pipelines, scouted talent, and coached animators. Created studio communications workflows (Wiki, LinkedIn, open-source tools).
Animator / Educator at Sun & Moon Studio
January 1, 2006 - January 1, 2010
Contributed to 2D/3D animation projects; studied at Comic Book Academy; taught English part-time.
Freelance & Early Career at Freelance & Early Career
January 1, 2000 - January 1, 2003
Freelance animation & teaching roles while completing a Fine Art degree; cafe service roles (early work experience).

Education

Master’s in Fine Art (Animation) at Griffith University
January 1, 2010 - December 31, 2011
Bachelor’s in Fine Art at Queensland University of Technology
January 11, 2030 - December 1, 2025
Producing at AFTRS
January 11, 2030 - December 1, 2025
Master’s in Fine Art (Animation) at Griffith University
January 1, 2010 - January 1, 2011
Bachelor’s in Fine Art at Queensland University of Technology
January 11, 2030 - December 1, 2025
Producing at AFTRS
January 11, 2030 - December 1, 2025
Certificate III in Illustration at AFTRS
January 11, 2030 - December 1, 2025
Master’s in Fine Art (Animation) at Griffith University
January 11, 2030 - May 6, 2026
Bachelor’s in Fine Art at Queensland University of Technology
January 11, 2030 - May 6, 2026
Certificate III in Illustration at Eagle Farm TAFE
January 11, 2030 - May 6, 2026
Producing at AFTRS
January 11, 2030 - May 6, 2026

Qualifications

Certificate III in Illustration
January 11, 2030 - December 1, 2025
AFTRS – Producing
January 11, 2030 - December 1, 2025
Certificate III in Illustration
January 11, 2030 - December 1, 2025
Animation Mentor
January 11, 2030 - December 1, 2025
Comic Book Academy
January 11, 2030 - December 1, 2025
Gnomon
January 11, 2030 - December 1, 2025
Blender Cloud
January 11, 2030 - December 1, 2025
ArtStation
January 11, 2030 - December 1, 2025
Udemy
January 11, 2030 - December 1, 2025
Domestika
January 11, 2030 - December 1, 2025
Gumroad
January 11, 2030 - December 1, 2025
Animation Mentor / Comic Book Academy / Gnomon / School
January 11, 2030 - May 6, 2026
Master’s in Fine Art (Animation)
January 11, 2030 - May 6, 2026
Bachelor’s in Fine Art
January 11, 2030 - May 6, 2026
Certificate III in Illustration
January 11, 2030 - May 6, 2026
Producing
January 11, 2030 - May 6, 2026

Industry Experience

Media & Entertainment, Education, Software & Internet