I am a creative leader with 20+ years of experience across animation, visual effects, and education. I’ve worked across Australia, Korea, Japan, and the United States, building programs, saving costs, and delivering industry-ready graduates. I thrive on leading production teams, shaping curriculum, and strengthening industry relations. My work spans producing, directing, teaching, and pipeline management, with a track record of hands-on production as well as strategic curriculum development.

Adam Earle

I am a creative leader with 20+ years of experience across animation, visual effects, and education. I’ve worked across Australia, Korea, Japan, and the United States, building programs, saving costs, and delivering industry-ready graduates. I thrive on leading production teams, shaping curriculum, and strengthening industry relations. My work spans producing, directing, teaching, and pipeline management, with a track record of hands-on production as well as strategic curriculum development.

Next availability:
January 12, 2026

I am a creative leader with 20+ years of experience across animation, visual effects, and education. I’ve worked across Australia, Korea, Japan, and the United States, building programs, saving costs, and delivering industry-ready graduates. I thrive on leading production teams, shaping curriculum, and strengthening industry relations. My work spans producing, directing, teaching, and pipeline management, with a track record of hands-on production as well as strategic curriculum development.

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Language

English
Fluent

Work Experience

Head of VFX & Lecturer at Academy of Interactive Entertainment (Australia & USA)
January 1, 2024 - Present
Lead VFX department for VET & Degree programs. Developed & implemented new curriculum for Certificates III & IV, Diploma, Advanced Diploma, and Degree programs. Saved ~$1.5M through scheduling optimization, resource allocation, and pipeline fixes. Introduced industry-aligned improvements: Nuke compositing specialization (junior–intermediate job readiness); causality script-writing tool for timing; collaborative storyboard sessions for final films; masterclasses in character design & 2D/3D hybrid fundamentals. Strengthened industry relations via advisory boards, surveys, and open days. Enhanced company culture and student engagement with “Sketch Culture.”
Freelance Creative
January 1, 2022 - January 1, 2024
Produced educational/training content, IP development, and marketing materials. Delivered animation, compositing, editing, 3D/2D production, and motion graphics. Built pipelines, scouted talent, and coached animators. Created studio communication workflows (Wiki, Loom, open-source tools).
Animation Generalist at Aristocrat
January 1, 2012 - December 31, 2014
Developed creature animation workflows in 3D Studio Max & ZBrush. Shipped multiple games, including Five Dragons, Red Emperor, Wild Wings, and more.
Animator / Educator at Sun & Moon Studio, Korea
January 1, 2006 - December 31, 2010
Contributed to 2D/3D animation projects. Studied at Comic Book Academy. Taught English part-time.
Animation Generalist & Tutor at Edge Creative / Griffith University
January 1, 2003 - December 31, 2006
Produced 250+ hours of broadcast content for ABC Kids, Rage, Bananas and Pyjamas, Wiggle s, Teleco m NZ, and more. Worked across design, editin g, animation, camera, and documentary filmmaking.
Freelance Animation & Teaching
January 1, 2000 - December 31, 2003
Freelance animation and teaching roles while completing Fine Art degree.
Freelance Creative & Building Caretaker
January 1, 2022 - January 1, 2024
Produced educational/training content, IP development, and marketing materials. Delivered animation, compositing, editing, 3D/2D production, and motion graphics. Built pipelines, scouted talent, and coached animators. Created studio communication workflows using open-source tools (Wiki, Linchpin, open-source tools).
Freelance Creative
January 1, 2000 - January 1, 2003
Freelance animation and teaching roles while completing Fine Art degree.

Education

Master’s in Fine Art (Animation) at Griffith University
January 1, 2010 - December 31, 2011
Bachelor’s in Fine Art at Queensland University of Technology
January 11, 2030 - December 1, 2025
Producing at AFTRS
January 11, 2030 - December 1, 2025
Master’s in Fine Art (Animation) at Griffith University
January 1, 2010 - January 1, 2011
Bachelor’s in Fine Art at Queensland University of Technology
January 11, 2030 - December 1, 2025
Producing at AFTRS
January 11, 2030 - December 1, 2025
Certificate III in Illustration at AFTRS
January 11, 2030 - December 1, 2025

Qualifications

Certificate III in Illustration
January 11, 2030 - December 1, 2025
AFTRS – Producing
January 11, 2030 - December 1, 2025
Certificate III in Illustration
January 11, 2030 - December 1, 2025
Animation Mentor
January 11, 2030 - December 1, 2025
Comic Book Academy
January 11, 2030 - December 1, 2025
Gnomon
January 11, 2030 - December 1, 2025
Blender Cloud
January 11, 2030 - December 1, 2025
ArtStation
January 11, 2030 - December 1, 2025
Udemy
January 11, 2030 - December 1, 2025
Domestika
January 11, 2030 - December 1, 2025
Gumroad
January 11, 2030 - December 1, 2025

Industry Experience

Media & Entertainment, Education