Available to hire
Hi, I’m Philip, a Unity VR/AR developer with over five years of experience specializing in Meta OS, VisionOS, and XR technologies. I love designing engaging gameplay, UI, and systems, and have a passion for building immersive multiplayer experiences using Photon Fusion networking.
When I’m not coding or optimizing VR games, I’m usually exploring new XR frameworks, ensuring smooth performance on platforms like Meta Quest and Apple Vision Pro. I’m always keen to collaborate on innovative projects that push the boundaries of virtual and mixed reality.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Work Experience
Lead Developer at TCM Consulting
January 1, 2024 - PresentLead developer on an ongoing MR project under NDA, designed for virtual reality headset use by engineers to display products to clients. Utilizes C#, Unity, and virtual reality technologies.
Lead Developer at Octobionic
September 1, 2023 - PresentDesigned and developed 'BigBlimpin’ Time' on VisionOS, an interactive blimp-themed clock app for Apple Vision Pro featuring real-time timers, alarms, and full spatial interaction using VisionOS XR framework and Apple ecosystem tools. Responsibilities also included Quality Assurance and SwiftUI integration.
Developer at Octobionic, LLC
September 1, 2023 - PresentBuilt competitive VR/MR blimp racing game "BigBlimpin’ RC" for Meta Quest 3, implementing immersive controls, responsive physics, and multiplayer networking with Photon Fusion. Maintained networking, fixed bugs, and optimized performance.
Additional projects with this company include: Pharmaceutical Client Project improving multiplayer systems, Single-Plane VR Lander Game focusing on physics-driven flight, and Multiplayer Arcade Tank Shooter upgrading Photon Fusion networking and synchronization.
Developer at AscentXR
January 31, 2024 - July 19, 2025Developed a full VR classroom prototype with multimedia support, multiplayer capability, and lip sync avatars. Also optimized and updated a VR sales and training app for iOS and Play Store, transitioning it from 360 VR to flatscreen.
Lead Developer at VR streaming app - Upwork
April 30, 2022 - July 19, 2025Built a basic VR streaming application for a client using C# and Unity.
Lead Developer at Upwork Client
March 31, 2022 - July 19, 2025Developed a Unity Photon Engine proof of concept for object movement synchronization across a network with low latency, demonstrating seamless synchronized movements of multiple objects.
Lead Developer at Mintopia NFT
August 31, 2021 - July 19, 2025Rebuilt and improved a multiplayer game leveraging Unity and Photon engine with WebGL export and NFT wallet integration. Added voice chat and fixed bugs for enhanced multiplayer experience in a project featuring NFT monkeys.
Lead Developer at TCM Consulting
January 1, 2024 - PresentLead Developer on an ongoing MR project under NDA, designed for use with virtual reality headsets to help engineers display products to clients. Utilizes C#, Unity, and Virtual Reality technologies.
Lead Developer at Octobionic
September 1, 2023 - PresentDesigned and developed BigBlimpin' Time, a stylized, interactive blimp-themed clock app for Apple Vision Pro featuring real-time timers and full spatial interaction using VisionOS XR framework and Apple ecosystem tools. Responsible for game development, quality assurance, and integration of C#, SwiftUI, Photon, and Virtual Reality.
Developer at Octobionic, LLC
September 1, 2023 - PresentDeveloped BigBlimpin' RC, a competitive VR/MR blimp racing game for Meta Quest 3 using Unity XR and Photon Fusion for real-time multiplayer. Responsibilities included prototyping, blimp control design, networking setup, bug fixing, and optimization for the Meta Quest 3 platform. Also worked on a pharmaceutical client project to overhaul an internal collaborative app improving modularity and multiplayer stability, a Single-Plane VR lander game with UI/UX and multiplayer integration, and a multiplayer arcade tank shooter focused on networking and performance optimization.
Developer at AscentXR
January 31, 2024 - July 19, 2025Built a VR classroom prototype with multimedia support and multiplayer capabilities including avatars with OVR Lip Sync. Updated and optimized Malibu C app for iOS and Play Store, converting a 360 VR experience to a flatscreen training and sales app for salon products. Utilized C#, Unity, Photon, and Virtual Reality technologies.
Lead Developer at VR streaming app - Upwork
April 30, 2022 - July 19, 2025Built a basic VR streaming app for a client using C# and Unity.
Lead Developer at Upwork Client
March 31, 2022 - July 19, 2025Developed Unity Photon Engine task focusing on synchronization of object movement across the network with minimal lag for real-time simulations.
Lead Developer at Mintopia NFT
August 31, 2021 - July 19, 2025Redeveloped a multiplayer Unity game with WebGL export and NFT wallet integration, adding voice chat and fixing bugs. Enhanced long-term maintainability by rebuilding the project from scratch.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Education, Professional Services, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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