I'm a dynamic game developer with over eight years in the gaming industry, specializing in Unity 3D, architectural design, and performance optimization. I love turning complex ideas into engaging playable experiences. I've led teams and spearheaded projects like Snoopy Pop and Cookie Jam Blast at Jam City Studio and Amber Studio Mexico. I’m driven to innovate, streamline workflows, and deliver high-quality game development in fast-paced environments.

Santiago Martin Machado da Silva

I'm a dynamic game developer with over eight years in the gaming industry, specializing in Unity 3D, architectural design, and performance optimization. I love turning complex ideas into engaging playable experiences. I've led teams and spearheaded projects like Snoopy Pop and Cookie Jam Blast at Jam City Studio and Amber Studio Mexico. I’m driven to innovate, streamline workflows, and deliver high-quality game development in fast-paced environments.

Available to hire

I’m a dynamic game developer with over eight years in the gaming industry, specializing in Unity 3D, architectural design, and performance optimization. I love turning complex ideas into engaging playable experiences.

I’ve led teams and spearheaded projects like Snoopy Pop and Cookie Jam Blast at Jam City Studio and Amber Studio Mexico. I’m driven to innovate, streamline workflows, and deliver high-quality game development in fast-paced environments.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Tech Lead at Jam City Studio
November 2, 2022 - December 2, 2024
Spearheaded the development of popular titles, including Snoopy Pop, Frozen Adventure, and Cookie Jam Blast. Designed and implemented scalable game architectures while mentoring team members to enhance code quality and maintainability. Collaborated closely with cross-functional teams to deliver new features and updates that adhered to high-quality standards. Optimized project workflows and introduced innovative tools to elevate team efficiency.
Game Developer at Amber Studio Mexico
January 2, 2020 - September 2, 2022
Contributed to a variety of projects, including rapid prototypes and full-scale game development. Focused on architectural design, task planning, and feature development using Unity 3D. Engineered tools to streamline testing and integration processes. Developed both single-player and multiplayer game modes to enhance player engagement.
Developer at Kara Okulta Game Studio
March 2, 2016 - January 2, 2020
Created gamified solutions for diverse clients, encompassing mobile games and web projects. Utilized Unity 3D and JavaScript frameworks to deliver a wide range of applications. Engineered tools to streamline testing and integration processes. Developed both single-player and multiplayer game modes to enhance player engagement.

Education

Bachillerato at Artística IVA, Montevideo, Uruguay
March 1, 2000 - March 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Jugafy :Videogame WebPlatform | (mobile-first, zero-install)

    Jugafy — Browser games that start in zero seconds

    Live site: [https://www.twine.net/signin

    Status: Early Access — published project under active development.

    Project Description

    Jugafy is a mobile-first web gaming platform designed for instant play directly in the browser: no downloads, no account creation, and no waiting times. The user taps a tile and is immediately playing. The concept combines a “game feed” style homepage with a lightweight, fast, and mobile-optimized gameplay experience.

    Published Work (live)

    • Landing page and navigable home at [https://www.twine.net/signin with a categorized catalog (Puzzle, Shooter, Survivor).
    • Three original games available to play:
      • 🧩 Ánima — Puzzle
      • 🎯 Neon Penguin — Shooter (HOT)
      • Pulso — Survivor (NEW)
    • Mobile-first web architecture with instant loading and “tap & play” experience.
    • Tile/card system by category with tags (★, HOT, NEW) and authorship https://www.twine.net/signin

    Work in Progress

    • Social game feed (coming soon): activity wall, updates, and discovery.
    • Upcoming: new original and third-party titles joining the catalog.
    • Expansion of categories (rhythm, casual, hyper-casual) and ranking system.
    • Frictionless onboarding and continuous performance improvements on mobile.
    • Integration of external creators into the @jugafy feed.

    Stack and Approach

    • Mobile-first web app optimized for browser play.
    • Instant loading: no installation, no account, no waiting.
    • Minimalist UI design focused on speed and discovery.

    Links