Hi, I’m Malcolm Grant. I’m a Game Design Leader with 25 years of experience shaping game development across PC, console, mobile, and AR/VR platforms. I specialize in game and level design, concept development, and the technical implementation that brings ideas to life using Unreal Engine, Unity, and Stingray. I’ve led cross-functional teams, including remote and multi-disciplinary groups, guiding projects from concept through release and beyond. I’ve also spent a decade managing serious-game initiatives, incubation spaces, and integrated classrooms to drive digital innovation and stakeholder engagement across both public and private sectors. In addition to industry work, I’ve built a track record of mentoring, capability development, and strategic collaboration with IP owners, CEOs, educators, and researchers. I enjoy translating complex concepts into playable experiences and inspiring teams to push creative and technical boundaries.

Malcolm Grant

Hi, I’m Malcolm Grant. I’m a Game Design Leader with 25 years of experience shaping game development across PC, console, mobile, and AR/VR platforms. I specialize in game and level design, concept development, and the technical implementation that brings ideas to life using Unreal Engine, Unity, and Stingray. I’ve led cross-functional teams, including remote and multi-disciplinary groups, guiding projects from concept through release and beyond. I’ve also spent a decade managing serious-game initiatives, incubation spaces, and integrated classrooms to drive digital innovation and stakeholder engagement across both public and private sectors. In addition to industry work, I’ve built a track record of mentoring, capability development, and strategic collaboration with IP owners, CEOs, educators, and researchers. I enjoy translating complex concepts into playable experiences and inspiring teams to push creative and technical boundaries.

Available to hire

Hi, I’m Malcolm Grant. I’m a Game Design Leader with 25 years of experience shaping game development across PC, console, mobile, and AR/VR platforms. I specialize in game and level design, concept development, and the technical implementation that brings ideas to life using Unreal Engine, Unity, and Stingray. I’ve led cross-functional teams, including remote and multi-disciplinary groups, guiding projects from concept through release and beyond. I’ve also spent a decade managing serious-game initiatives, incubation spaces, and integrated classrooms to drive digital innovation and stakeholder engagement across both public and private sectors.

In addition to industry work, I’ve built a track record of mentoring, capability development, and strategic collaboration with IP owners, CEOs, educators, and researchers. I enjoy translating complex concepts into playable experiences and inspiring teams to push creative and technical boundaries.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game/Level Design Consultant at Game Design Consultancy
March 1, 2022 - November 15, 2025
Providing game/level design guidance and feedback on UI/UX, core game loop, and monetization for Steam/PC projects; collaborating with cross-functional teams to translate concepts into playable experiences.
Game/Level Design Consultant at Caged Element Inc
February 1, 2025 - February 1, 2025
Providing game design feedback and improvements for UI/UX, core game loop and monetization of Warhammer 40,000: Speed Freeks.
Senior Lecturer / Course Chair at Temasek Polytechnic
February 1, 2024 - February 1, 2024
Managed nine staff within the Informatics & IT School; taught game design for 10+ years; oversaw final-year industry projects across PC/Android/Web/iOS; scoped, scheduled, externalized/produced and supervised projects running for 3 to 9 months; engaged with IP owners, CEOs, stakeholders and the broader community.
Game Design Director at studios GmbH
December 1, 2023 - December 1, 2023
Led a 12-person team (10 game designers, 2 sound designers); managed multiple projects, expanding the team from 5 to 12; oversaw daily team issues, quality standards, processes, reviews; focused on onboarding, one-on-one sessions and goal setting; took over the Sound Design team in December 2022.
Game Design Supervisor at Iron Goblin Corp.
February 1, 2022 - February 1, 2022
Oversaw game design for projects, coordinating cross-disciplinary work and ensuring high-quality design delivery.
Game Design Supervisor at Fatshark AB
February 1, 2016 - February 1, 2016
Led design teams and contributed to campaign design and level work; ensured quality and timely delivery.
Game Design (Campaign Mode /Level Design) at Guerrilla B.V. Games
August 1, 2009 - August 1, 2009
Designed campaign modes and levels for multiple titles; collaborated with cross-disciplinary teams.
Game Design (Additional Design & Level Scripter) at Headfirst Productions Ltd
October 1, 2005 - October 1, 2005
Provided additional design and level scripting work for various projects.

Education

BSc. Computing with Honors at University of Bolton, Bolton, United Kingdom
January 11, 2030 - November 15, 2025
Higher National Diploma (HND) in Computing at University of Bolton, Bolton, United Kingdom
January 11, 2030 - November 15, 2025
Teaching in Higher Education Certificate (THEC) at Temasek Polytechnic
October 1, 2010 - November 15, 2025
Teaching in Higher Education Certificate Plus (THEC+) at Temasek Polytechnic
September 1, 2016 - November 15, 2025

Qualifications

Unity Certified Developer
April 1, 2018 - November 15, 2025
Certified ScrumMaster®
April 1, 2015 - November 15, 2025
Teaching in Higher Education Certificate Plus (THEC+)
September 1, 2016 - November 15, 2025
Teaching in Higher Education Certificate (THEC)
October 1, 2010 - November 15, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Government