MG

Malcolm Grant

Available to hire

Hi, I’m Malcolm Grant. I’m a Game Design Leader with 25 years of experience shaping game development across PC, console, mobile, and AR/VR platforms.

About

Hi, I’m Malcolm Grant. I’m a Game Design Leader with 25 years of experience shaping game development across PC, console, mobile, and AR/VR platforms. I specialize in game and level design, concept development, and the technical implementation that brings ideas to life using Unreal Engine, Unity, and Stingray. I’ve led cross-functional teams, including remote and multi-disciplinary groups, guiding projects from concept through release and beyond. I’ve also spent a decade managing serious-game initiatives, incubation spaces, and integrated classrooms to drive digital innovation and stakeholder engagement across both public and private sectors.

In addition to industry work, I’ve built a track record of mentoring, capability development, and strategic collaboration with IP owners, CEOs, educators, and researchers. I enjoy translating complex concepts into playable experiences and inspiring teams to push creative and technical boundaries.

  • 3 years' experience
  • Joined November 2025

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Professional Services
  • Government

Work experience· 8 roles

Game/Level Design Consultant · Caged Element IncFeb 2025 – Feb 2025 · 1 mo

Providing game design feedback and improvements for UI/UX, core game loop and monetization of Warhammer 40,000: Speed Freeks.

Senior Lecturer / Course Chair · Temasek PolytechnicFeb 2024 – Feb 2024 · 1 mo

Managed nine staff within the Informatics & IT School; taught game design for 10+ years; oversaw final-year industry projects across PC/Android/Web/iOS; scoped, scheduled, externalized/produced and supervised projects running for 3 to 9 months; engaged with IP owners, CEOs, stakeholders and the broader community.

Game Design Director · studios GmbHDec 2023 – Dec 2023 · 1 mo

Led a 12-person team (10 game designers, 2 sound designers); managed multiple projects, expanding the team from 5 to 12; oversaw daily team issues, quality standards, processes, reviews; focused on onboarding, one-on-one sessions and goal setting; took over the Sound Design team in December 2022.

Game/Level Design Consultant · Game Design ConsultancyMar 2022 – Nov 2025 · 3 yrs 9 mos
Game Design Supervisor · Iron Goblin Corp.Feb 2022 – Feb 2022 · 1 mo
Game Design Supervisor · Fatshark ABFeb 2016 – Feb 2016 · 1 mo
Game Design (Campaign Mode /Level Design) · Guerrilla B.V. GamesAug 2009 – Aug 2009 · 1 mo
Game Design (Additional Design & Level Scripter) · Headfirst Productions LtdOct 2005 – Oct 2005 · 1 mo

Education

BSc. Computing with Honors · University of Bolton, Bolton, United Kingdom2030 – 2025
Higher National Diploma (HND) in Computing · University of Bolton, Bolton, United Kingdom2030 – 2025
Teaching in Higher Education Certificate (THEC) · Temasek Polytechnic2010 – 2025
Teaching in Higher Education Certificate Plus (THEC+) · Temasek Polytechnic2016 – 2025

Certifications and awards

Unity Certified Developer2018 – 2025
Certified ScrumMaster®2015 – 2025
Teaching in Higher Education Certificate Plus (THEC+)2016 – 2025
Teaching in Higher Education Certificate (THEC)2010 – 2025

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