Hi, I’m Malcolm Grant. I’m a Game Design Leader with 25 years of experience shaping game development across PC, console, mobile, and AR/VR platforms. I specialize in game and level design, concept development, and the technical implementation that brings ideas to life using Unreal Engine, Unity, and Stingray. I’ve led cross-functional teams, including remote and multi-disciplinary groups, guiding projects from concept through release and beyond. I’ve also spent a decade managing serious-game initiatives, incubation spaces, and integrated classrooms to drive digital innovation and stakeholder engagement across both public and private sectors.
In addition to industry work, I’ve built a track record of mentoring, capability development, and strategic collaboration with IP owners, CEOs, educators, and researchers. I enjoy translating complex concepts into playable experiences and inspiring teams to push creative and technical boundaries.
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