I am a results-driven technical game developer with over 6.5 years of experience, bridging the gap between mechanical engineering analytics and immersive digital experiences. I am proficient in Unity and C#, with a proven track record of integrating complex systems like IoT and AI into real-time environments. I specialize in physics-based mechanics, system architecture, and performance optimization. I am currently pursuing an MSc in Game and Interaction Technologies at Istanbul Technical University to further refine my technical and academic expertise.

Metehan Bilgin

I am a results-driven technical game developer with over 6.5 years of experience, bridging the gap between mechanical engineering analytics and immersive digital experiences. I am proficient in Unity and C#, with a proven track record of integrating complex systems like IoT and AI into real-time environments. I specialize in physics-based mechanics, system architecture, and performance optimization. I am currently pursuing an MSc in Game and Interaction Technologies at Istanbul Technical University to further refine my technical and academic expertise.

Available to hire

I am a results-driven technical game developer with over 6.5 years of experience, bridging the gap between mechanical engineering analytics and immersive digital experiences.

I am proficient in Unity and C#, with a proven track record of integrating complex systems like IoT and AI into real-time environments. I specialize in physics-based mechanics, system architecture, and performance optimization. I am currently pursuing an MSc in Game and Interaction Technologies at Istanbul Technical University to further refine my technical and academic expertise.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Turkish
Fluent

Work Experience

Freelance Game Developer at Self-employed
August 1, 2019 - Present
Designed and managed a diverse portfolio of both digital and analog games, overseeing end-to-end development from concept to delivery. Engineered advanced mechanics for mobile and PC platforms, focusing on environment, core mechanics, and combat systems. Led analog and bespoke game design for brands and exclusive events. Collaborated on artistic projects and architectural game mechanics; built scalable code architectures using Unity and C# across platforms.
Unity Developer at Num Manufacturing IoT & AI Technologies AS
May 1, 2024 - September 30, 2024
Developed digital twin solutions for industrial IoT data, enabling real-time 3D visualization of manufacturing processes. Integrated AI-driven algorithms into Unity-based simulations for predictive efficiency analysis.
Process Engineering Intern at VibraCoustic
August 1, 2023 - September 1, 2023
Investigated state-of-the-art warehousing automation systems and analyzed AGV runtimes against human operators. Designed automated warehouse layouts for optimized space utilization and energy consumption analysis.
R&D Intern at FEV Turkey
September 1, 2022 - October 1, 2022
Investigated exhaust aftertreatment systems and analyzed chemical reactions within mission control frameworks; reviewed current and upcoming emission regulations to assist in predictive R&D reporting.
Manufacturing Intern at Fil Filtre A.S.
February 1, 2022 - March 1, 2022
Assisted in field management of deep drawing operations on hydraulic and eccentric presses; contributed to metal stamp and die design, cost analysis, process documentation, and assembly flow optimization.
Business & Community Manager at Self-employed / Personal Brand
June 1, 2024 - June 1, 2025
Led community engagement strategies that increased weekly attendance by 200% and monthly revenue by 100% within six months.
Unity Developer at Num Manufacturing IoT & AI Technologies AS
May 1, 2024 - September 30, 2024
Developed digital twin solutions for industrial IoT data, enabling real-time 3D visualization of manufacturing processes. Integrated AI-driven algorithms into Unity-based simulations for predictive efficiency analysis.

Education

Master of Science (MSc), Game and Interaction Technologies at Istanbul Technical University
January 1, 2024 - January 19, 2026
Bachelor of Science (BSc), Mechanical Engineering at Yildiz Technical University
January 1, 2017 - January 1, 2023

Qualifications

1st Place – HR & D Days Case Study Competition
January 1, 2018 - January 1, 2018
A Complete Guide to Game Design – edX
January 1, 2025 - January 1, 2025
End to End Unity: Hyper Casual Bootcamp – Tech Career
January 1, 2023 - January 1, 2023
Microsoft Certified ASP.NET Developer – BilgeAdam Boost
January 1, 2018 - January 1, 2018

Industry Experience

Gaming, Software & Internet, Manufacturing, Education, Professional Services