I'm Chaemin Moon, a programmer focused on building robust game systems and UI in Unreal and Unity. I enjoy turning ideas into playable experiences by collaborating closely with artists and designers, and I excel at C++, C#, debugging, and gameplay implementation. I'm passionate about delivering polished gameplay, UI and sound system that helps players engage with the story and mechanics. I've contributed to Steam-released titles, earned Bronze Prize at the Global Game Challenge, and gained client-side synchronization exposure through a turn-based multiplayer project.

Chaemin Moon

I'm Chaemin Moon, a programmer focused on building robust game systems and UI in Unreal and Unity. I enjoy turning ideas into playable experiences by collaborating closely with artists and designers, and I excel at C++, C#, debugging, and gameplay implementation. I'm passionate about delivering polished gameplay, UI and sound system that helps players engage with the story and mechanics. I've contributed to Steam-released titles, earned Bronze Prize at the Global Game Challenge, and gained client-side synchronization exposure through a turn-based multiplayer project.

Available to hire

I’m Chaemin Moon, a programmer focused on building robust game systems and UI in Unreal and Unity. I enjoy turning ideas into playable experiences by collaborating closely with artists and designers, and I excel at C++, C#, debugging, and gameplay implementation.

I’m passionate about delivering polished gameplay, UI and sound system that helps players engage with the story and mechanics. I’ve contributed to Steam-released titles, earned Bronze Prize at the Global Game Challenge, and gained client-side synchronization exposure through a turn-based multiplayer project.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Gameplay Programmer
October 1, 2023 - July 1, 2024
Contributed to a Unity-based PC game as part of a team of 7; built game systems and UI; implemented puzzle UI and progression-linked UI updates; created animations for interactive items using Unity Animator.
Gameplay Programmer
March 1, 2025 - December 1, 2025
BUNKERAT – Prosocial Survival Game: developed survival UI, radial item/inventory selection, item usage, NPC FSM, lighting control, animations, and class-changing survival mechanics using C++. Presented in an academic paper and earned Bronze Prize at the 2025 Global Game Challenge.
Gameplay Programmer
March 1, 2021 - February 1, 2026
StreetCatFighter – Roguelike Style Casual Game: built combat flow, boss progression, item shop, weapon systems, and chapter-based enemy pooling; implemented generic object pooling to improve runtime efficiency; contributed to a small team mobile game; participated in Smilegate Game Development Festival.
Gameplay Programmer
June 1, 2025 - November 1, 2025
StreetCatFighter (Android): continued development in Unity with a team of 1 programmer and 2 designers/artists; enhanced gameplay systems and data management for a casual roguelike mobile game.
Client Programmer, Game Design
March 1, 2025 - June 1, 2025
Hello..? - Overcoming CallPhobia, Serious Game: built an event-driven phone call gameplay system with GPT-integrated conversation flow; implemented real-time voice-to-backend interaction, TTS playback, and UI feedback updates; designed systems independent from gameplay flow to UI response.

Education

Bachelor's Degree in Digital Media Design and Applications, Double Major in Software Convergence at Seoul Women’s University
January 11, 2030 - June 20, 2026

Qualifications

Bronze Prize, Global Game Challenge
January 11, 2030 - June 20, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

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