Available to hire
I’m a sound designer with a First-Class BA (Hons) in Popular Music Production and hands-on experience creating and implementing audio for indie games. I work in Unity and Unreal with FMOD and Wwise integration, building adaptive audio systems, editing and preparing assets, and managing pipelines with Git. I’d love to bring my skills to your fantasy project and help craft immersive ambiences and impactful sound design.
Skills
Language
English
Fluent
Work Experience
Lead Sound Designer at Delve
January 1, 2024 - PresentLeading sound design and technical implementation for an indie project. Designing interactive sound and music systems in Wwise and implementing them in Unity. Developing understanding of C# through writing custom scripts to create more in-depth audio systems. Proficient use of the Wwise profiler to optimize performance and identify issues. Managing my own Audio branch in Git.
Volunteer Sound Designer at Everyday Life Fragments
January 1, 2025 - PresentSupporting an indie team using Unreal Engine with Wwise integration. Creating and implementing SFX, ambiences, and UI audio. Collaborating with a remote international team.
Sound Designer at You Are Not The Clone
January 1, 2025 - PresentDesign complete audio package (SFX, music, atmospheres) under tight deadlines for a Game Jam. Implemented assets in Unity with Wwise, creating responsive, adaptive systems.
Sound Lead at Delve (Self-Employed)
January 1, 2024 - PresentLeading sound design and technical implementation for an indie project. Designing interactive sound and music systems in Wwise and implementing them in Unity. Developing understanding of C# through writing custom scripts to create more in-depth audio systems. Proficient use of the Wwise profiler to optimize performance and identify issues. Managing own Audio branch in Git.
Volunteer Sound Designer at Everyday Life Fragments
January 1, 2025 - PresentSupporting an indie team using Unreal Engine with Wwise integration. Creating and implementing SFX, ambience, and UI audio. Collaborating with a remote international team.
Sound Designer at You Are Not The Clone
January 1, 2025 - PresentDesigned complete audio package (SFX, music, ambience) under tight deadlines of a Game Jam. Implemented assets in Unity with Wwise, creating responsive, adaptive systems.
Education
BA (Hons) Popular Music Production at Edinburgh Napier University
January 1, 2020 - January 1, 2024BA (Hons) Popular Music (Production) at Edinburgh Napier University
January 1, 2020 - January 1, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
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