I’m a sound designer with a First-Class BA (Hons) in Popular Music Production and hands-on experience creating and implementing audio for indie games. I work in Unity and Unreal with FMOD and Wwise integration, building adaptive audio systems, editing and preparing assets, and managing pipelines with Git. I’d love to bring my skills to your fantasy project and help craft immersive ambiences and impactful sound design.

Murray Hossick

I’m a sound designer with a First-Class BA (Hons) in Popular Music Production and hands-on experience creating and implementing audio for indie games. I work in Unity and Unreal with FMOD and Wwise integration, building adaptive audio systems, editing and preparing assets, and managing pipelines with Git. I’d love to bring my skills to your fantasy project and help craft immersive ambiences and impactful sound design.

Available to hire

I’m a sound designer with a First-Class BA (Hons) in Popular Music Production and hands-on experience creating and implementing audio for indie games. I work in Unity and Unreal with FMOD and Wwise integration, building adaptive audio systems, editing and preparing assets, and managing pipelines with Git. I’d love to bring my skills to your fantasy project and help craft immersive ambiences and impactful sound design.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Lead Sound Designer at Delve
January 1, 2024 - Present
Leading sound design and technical implementation for an indie project. Designing interactive sound and music systems in Wwise and implementing them in Unity. Developing understanding of C# through writing custom scripts to create more in-depth audio systems. Proficient use of the Wwise profiler to optimize performance and identify issues. Managing my own Audio branch in Git.
Volunteer Sound Designer at Everyday Life Fragments
January 1, 2025 - Present
Supporting an indie team using Unreal Engine with Wwise integration. Creating and implementing SFX, ambiences, and UI audio. Collaborating with a remote international team.
Sound Designer at You Are Not The Clone
January 1, 2025 - Present
Design complete audio package (SFX, music, atmospheres) under tight deadlines for a Game Jam. Implemented assets in Unity with Wwise, creating responsive, adaptive systems.
Sound Lead at Delve (Self-Employed)
January 1, 2024 - Present
Leading sound design and technical implementation for an indie project. Designing interactive sound and music systems in Wwise and implementing them in Unity. Developing understanding of C# through writing custom scripts to create more in-depth audio systems. Proficient use of the Wwise profiler to optimize performance and identify issues. Managing own Audio branch in Git.
Volunteer Sound Designer at Everyday Life Fragments
January 1, 2025 - Present
Supporting an indie team using Unreal Engine with Wwise integration. Creating and implementing SFX, ambience, and UI audio. Collaborating with a remote international team.
Sound Designer at You Are Not The Clone
January 1, 2025 - Present
Designed complete audio package (SFX, music, ambience) under tight deadlines of a Game Jam. Implemented assets in Unity with Wwise, creating responsive, adaptive systems.

Education

BA (Hons) Popular Music Production at Edinburgh Napier University
January 1, 2020 - January 1, 2024
BA (Hons) Popular Music (Production) at Edinburgh Napier University
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment