Hi, I'm Musa Kaplan, a game developer based in Istanbul. I design and implement core gameplay systems using Unity and C#, with a focus on clean architecture and maintainable code. I enjoy rapid prototyping to explore ideas and iterate toward polished mobile gameplay. I'm a fast learner with a disciplined mindset who excels at debugging, performance tuning, and collaborating with teams to deliver production-ready features. I thrive on tackling advanced mechanics like responsive controls and multiplayer experiences, and I'm always looking to level up my craft.

Musa Kaplan

Hi, I'm Musa Kaplan, a game developer based in Istanbul. I design and implement core gameplay systems using Unity and C#, with a focus on clean architecture and maintainable code. I enjoy rapid prototyping to explore ideas and iterate toward polished mobile gameplay. I'm a fast learner with a disciplined mindset who excels at debugging, performance tuning, and collaborating with teams to deliver production-ready features. I thrive on tackling advanced mechanics like responsive controls and multiplayer experiences, and I'm always looking to level up my craft.

Available to hire

Hi, I’m Musa Kaplan, a game developer based in Istanbul. I design and implement core gameplay systems using Unity and C#, with a focus on clean architecture and maintainable code. I enjoy rapid prototyping to explore ideas and iterate toward polished mobile gameplay.

I’m a fast learner with a disciplined mindset who excels at debugging, performance tuning, and collaborating with teams to deliver production-ready features. I thrive on tackling advanced mechanics like responsive controls and multiplayer experiences, and I’m always looking to level up my craft.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Turkish
Fluent
English
Intermediate

Work Experience

Game Developer at Mog Studio
January 1, 2023 - January 1, 2025
Designed and implemented core gameplay systems using Unity and C#, focusing on clean architecture and maintainable code. Built polished mobile mechanics through rapid prototyping and iterative refinement. Identified performance bottlenecks and optimized gameplay loops to improve frame stability on mid- to low-end devices. Created reusable components and modular systems to accelerate future development tasks.
Game Developer at Hype Games
January 1, 2022 - January 1, 2023
Developed gameplay features for mobile projects with a focus on responsiveness and player feel. Implemented UI and core systems using C# and Unity's event-driven architecture. Worked closely with team leads to iterate prototypes into production-ready features. Performed debugging, code reviews, and minor optimization tasks for soft-launch projects.
Game Developer at Enny Games
January 1, 2020 - January 1, 2022
Created prototypes and gameplay mechanics for hybrid-casual mobile titles. Adapted mechanics quickly based on analytics and user testing data. Integrated Unity Ads and basic monetization components into projects. Contributed to level design, animation flow, and overall gameplay consistency. Performed debugging, code reviews, and minor optimization tasks for soft-launch projects.

Education

Information Technologies at Haydarpaşa Anatolian Technical High School
January 1, 2012 - January 1, 2016
High School Diploma - Information Technologies at Haydarpaşa Anatolian Technical High School
January 1, 2012 - January 1, 2016
High School Diploma at Haydarpaşa Anatolian Technical High School
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet