Rodion Nikitin-Skikh

Available to hire

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

Russian
Fluent
English
Advanced
Spanish; Castilian
Beginner

Work Experience

Sound Engineer / Audio Producer at Ponx Studios
March 1, 2022 - May 1, 2025
Recorded, mixed and cleaned audio for music, podcasts and video projects. Delivered 50+ audio assets (tracks, podcasts, audio-for-video). Full post workflow: RX cleanup, editing, mastering, loudness and exports. Consistent positive feedback from clients.
Technical Specialist / AV Engineer at Quiz Please Yerevan
May 1, 2022 - March 1, 2025
Supported 250+ live trivia events, including corporate bookings. Managed sound, video, wireless systems and event tech. Trained new technicians and helped improve operational workflows.
Sound Producer at Uniproject
November 1, 2021 - February 1, 2022
Recorded vocalists, worked on arrangements and sound selection to match artistic vision. Handled mixing and mastering with focus on industry-standard quality. Collaborated with producers and musicians across a range of music and audio projects.
Marketing & Creative Producer at Karlson Haus Theatre
January 1, 2019 - January 1, 2020
Produced digital and audio content for theatre projects. Improved communication standards and audience engagement.
Digital Marketing Manager at Masters kaya Theatre
January 1, 2016 - January 1, 2019
Managed online communication and content production, including audio material for theatre projects. Worked closely with actors, directors and technical teams. Improved audience engagement through clear and consistent communication.

Education

Master's degree, Art Production at Russian State Institute of Performing Arts, Saint-Petersburg
September 1, 2011 - June 30, 2016
BA in Producing at Russian State Institute of Performing Arts
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Travel & Hospitality
    paper Sound Design for game trailer

    (Soundscape, Sound Effects (SFX), Ambience, VO, Mixing)
    I created the sound for a trailer of an psychological horror game — No Means Nothing.
    It’s an indie project that explores real human boundaries and the discomfort of hearing (and saying) “No.”
    My goal was to build an uneasy, immersive atmosphere, maintain emotional tension, and design the voice of the antagonist — a character who feels disturbingly real.