Hello! I’m Naci Akpınar, a passionate 3D Generalist based in Rome, Italy. I specialize in modeling and texturing for commercials, games, and TV series, with hands-on experience in environment creation, photogrammetry, motion capture, Metahuman, and Unreal Engine integration. I enjoy collaborating on pipelines and pushing asset realism using Maya, ZBrush, Blender, Substance Painter, and Unreal Engine 5. In my spare time I love science fiction, zoology, music production, drawing, and freediving.

Naci Akpınar

Hello! I’m Naci Akpınar, a passionate 3D Generalist based in Rome, Italy. I specialize in modeling and texturing for commercials, games, and TV series, with hands-on experience in environment creation, photogrammetry, motion capture, Metahuman, and Unreal Engine integration. I enjoy collaborating on pipelines and pushing asset realism using Maya, ZBrush, Blender, Substance Painter, and Unreal Engine 5. In my spare time I love science fiction, zoology, music production, drawing, and freediving.

Available to hire

Hello! I’m Naci Akpınar, a passionate 3D Generalist based in Rome, Italy. I specialize in modeling and texturing for commercials, games, and TV series, with hands-on experience in environment creation, photogrammetry, motion capture, Metahuman, and Unreal Engine integration.
I enjoy collaborating on pipelines and pushing asset realism using Maya, ZBrush, Blender, Substance Painter, and Unreal Engine 5. In my spare time I love science fiction, zoology, music production, drawing, and freediving.

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Language

Turkish
Fluent
English
Advanced
French
Beginner

Work Experience

3D Modeling Intern at Kozmonot Animation Studio
June 1, 2018 - July 1, 2018
Internship focusing on 3D modeling tasks for animation projects; supported asset creation and asset pipelines.
3D Modeling Intern at Anima İstanbul
August 1, 2019 - October 1, 2019
Assisted modeling and asset preparation for production pipelines; collaborated with senior modelers.
3D Artist / Environment Artist at Unannounced TV Series
January 1, 2019 - December 31, 2020
Environment modeling, texturing, photogrammetry, layout; R&D, motion capture, Metahuman integration, and Unreal Engine integration.
3D Artist / Environment Artist at Unannounced TV Series
January 1, 2021 - December 31, 2023
Environment modeling, texturing, photogrammetry, layout; R&D, motion capture, Metahuman integration, and Unreal Engine integration.
3D Generalist at ROOTS Post Production
March 1, 2024 - Present
3D generalist work across multiple projects and pipelines; involved in modeling, texturing, lighting and rendering.
3D Artist / Environment Artist at Kukuli TV Series
January 1, 2021 - December 31, 2021
Modeling, texturing, layout, pipeline TD, rendering.
3D Artist at Storm Warfare PC Game
January 1, 2021 - December 31, 2021
Modeling, texturing, layout, lighting.
3D Artist / Modeling and Texturing at Garanti
January 1, 2019 - December 31, 2019
Modeling and texturing work for a corporate/commercial project.
3D Artist / Modeling and Texturing at Turkcell
January 1, 2020 - December 31, 2020
Modeling, texturing, character creator for a commercial project.
3D Artist / Modeling and Texturing at Ozmo
January 1, 2020 - December 31, 2020
Modeling and texturing for a commercial project.
3D Artist / Modeling and Texturing at Sahibinden
January 1, 2020 - December 31, 2020
Modeling, texturing, facial blendshape work for a commercial.
3D Artist / Modeling and Texturing at Sahibinden
January 1, 2023 - December 31, 2023
Modeling, texturing, facial blendshape work for a commercial.

Education

BFA in Graphic Design at Bilkent University, Ankara
September 1, 2015 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet