Available to hire
Hi, I’m Kimlong Leng, a multidisciplinary game developer specializing in Unreal Engine and C++, with a dual background in Computer Science and Game Development.
I’ve led cross-disciplinary teams, prototyped gameplay systems quickly, and delivered polished, performant gameplay experiences. I’m passionate about building immersive, efficient, and scalable games using the Unreal Engine ecosystem.
Experience Level
Language
English
Fluent
Work Experience
Casual Trainer and Assessor at Swinburne University of Technology
January 1, 2026 - PresentRese arched about AI and agentic work flow automation and its relevance to game production.
Front of House Manager at Espresso ETC
December 1, 2019 - PresentTrained new employees on customer service protocols and barista techniques. Handled high-pressure situations during peak hours with excellent time management and multitasking skills.
Lead Programmer, Producer, Tech Art at Swinburne University of Technology - Gizmo (Capstone Project)
March 1, 2025 - October 1, 2025Developed a game in 7 months as a final university capstone project that was showcased at PAX AUS 2025. Led a team of artists, designers and programmers by facilitating meetings, setting milestones and deadlines, and providing guidance on team members' work. Developed and iterated on combat system, movement, animation, UI, gameplay elements and gamepad functionalities. Developed core gameplay systems: combat, movement, camera, UI (CommonUI), dialogue, cinematics, and quest systems. Developed and iterated on a custom trigger system, QTE system and hijacking system. Created VFX using Niagara and implemented event-driven gameplay triggers. Provided technical support for team members on version control and implementation issues.
Lead Programmer, Producer, Tech Art at Unreal Engine - Kin etic (Kinetic Shooter)
August 1, 2024 - October 1, 2024Developed a shooter game in 3 months in a team of 4. Developed and iterated on weapon system, character animation blueprint, UI, CommonUI menu system, trigger system, movement system and other gameplay elements. Directed in-game cinematics. Implemented enemy AI behaviors.
Solo Developer at Dumpster Dash (Ubisoft Australia Game Jam 2024)
April 1, 2024 - April 14, 2024Solely developed a game in 2 weeks for Ubisoft Australia Game Jam 2024 with in a prompt. Developed and iterated on core gameplay mechanics, UI, gameplay and level elements. Implemented NPC AI system allowing for dynamic behaviors in non-player characters (NPCs). Delivered a polished product with a tight deadline, placing 16th out of 50 games.
Game Programmer at Tractor Beam (GM TK Game Jam 2022)
July 1, 2023 - July 2, 2023Developed a game in 48 hours for GM TK Game Jam 2022 in a team of 5. Designed and implemented the user interface ensuring an intuitive player experience. Conducted rapid prototype and iterative testing to refine UI and gameplay elements.
Education
Certificate IV in Training and Assessment at Swinburne University of Technology
July 1, 2025 - December 1, 2025Bachelor of Games and Interactive / Bachelor of Computer Science at Swinburne University of Technology
March 1, 2022 - November 1, 2025Diploma of Digital and Interactive Media at Swinburne University of Technology
February 1, 2021 - November 1, 2021Certificate IV of Digital and Interactive Media at Swinburne University of Technology
February 1, 2020 - November 1, 2020Qualifications
Certificate IV in Training and Assessment
July 1, 2025 - December 1, 2025Diploma of Digital and Interactive Media
February 1, 2021 - November 1, 2021Certificate IV of Digital and Interactive Media
February 1, 2020 - November 1, 2020Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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