I am a burgeoning game artist with 10+ years of experience crafting intuitive UI, characters, and props that draw players deeper into immersive worlds. I design environments and narratives that empower exploration and emotional engagement. I excel at clear, concise communication within Agile teams, rapidly adapting to changing priorities and delivering high-quality features that boost retention and team morale.

Natalia Dalomba

I am a burgeoning game artist with 10+ years of experience crafting intuitive UI, characters, and props that draw players deeper into immersive worlds. I design environments and narratives that empower exploration and emotional engagement. I excel at clear, concise communication within Agile teams, rapidly adapting to changing priorities and delivering high-quality features that boost retention and team morale.

Available to hire

I am a burgeoning game artist with 10+ years of experience crafting intuitive UI, characters, and props that draw players deeper into immersive worlds. I design environments and narratives that empower exploration and emotional engagement.

I excel at clear, concise communication within Agile teams, rapidly adapting to changing priorities and delivering high-quality features that boost retention and team morale.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Artist at SolarWind Studio
March 1, 2024 - Present
Design cohesive game levels that deepen player immersion and improve retention. Develop a diverse cast of characters with rich backstories to strengthen narrative engagement. Utilize Agile methods to streamline production and ensure timely delivery of features. Use GitHub for version control to enable seamless collaboration and rapid iteration on assets and code. Lead clear team communication strategies, reducing delays and boosting productivity and morale.
Lead Game Artist at 2kPixel Studios
September 1, 2019 - August 1, 2023
Wrote relatable character dialogue and stories using XML to anchor emotion. Showcased Twinora at Comic Con 2019 and integrated player feedback to influence future features. Designed intricate dungeon levels with hidden Easter eggs and a wide range of environments that reward exploration. Created polished UI with accessible controls and crafted audio feedback to enhance user satisfaction.
Game Artist Intern at Golden Dragon Studio
September 1, 2017 - February 1, 2018
Voiced direct suggestions that improved deadline adherence, freeing time to complete bonus tasks within budget. Designed modular game levels delivering varied experiences and replay value.

Education

Professional Unity Developer Program at GameDevHQ
April 1, 2023 - April 1, 2024
Bachelor of Arts: Game Design at Bloomfield College
August 1, 2016 - May 1, 2018

Qualifications

3D Modeling for Unity Video Game Development
June 1, 2018 - February 17, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment