I am an architect-trained Production Designer with 10 years in spatial design and more than 3 years leading art departments for scripted television, live broadcast and studio builds. I develop and execute full creative pipelines—from concept development, color scripts and Set Bibles through drawing packages, 3D models, vendor coordination and on-set supervision. My structural background helps me build narratively precise, camera-ready environments that stay within budget. I have international broadcast experience spanning Dota 2 and Counter-Strike tournaments (PGL, DreamLeague, ESL One, BetBoom) and proficiency in AutoCAD, Revit, SketchUp, 3DS Max and the Adobe Creative Suite.

Nathaly Habich

I am an architect-trained Production Designer with 10 years in spatial design and more than 3 years leading art departments for scripted television, live broadcast and studio builds. I develop and execute full creative pipelines—from concept development, color scripts and Set Bibles through drawing packages, 3D models, vendor coordination and on-set supervision. My structural background helps me build narratively precise, camera-ready environments that stay within budget. I have international broadcast experience spanning Dota 2 and Counter-Strike tournaments (PGL, DreamLeague, ESL One, BetBoom) and proficiency in AutoCAD, Revit, SketchUp, 3DS Max and the Adobe Creative Suite.

Available to hire

I am an architect-trained Production Designer with 10 years in spatial design and more than 3 years leading art departments for scripted television, live broadcast and studio builds. I develop and execute full creative pipelines—from concept development, color scripts and Set Bibles through drawing packages, 3D models, vendor coordination and on-set supervision.

My structural background helps me build narratively precise, camera-ready environments that stay within budget. I have international broadcast experience spanning Dota 2 and Counter-Strike tournaments (PGL, DreamLeague, ESL One, BetBoom) and proficiency in AutoCAD, Revit, SketchUp, 3DS Max and the Adobe Creative Suite.

See more

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Art Director at Catorce&Seis / Evidencia Oculta
January 1, 2025 - Present
Led the art department across three consecutive seasons of a scripted crime investigation series from pre-production through final shoot day — full cycle, every phase. Developed visual concept, color script, material palette and Set Bible per season, translating the creative director's vision into documented, actionable design packages. Produced complete drawing packages and 3D models for studio and location sets: scenic concept, set dressing, props, scenic integration and costume coordination. Evaluated camera sightlines and ensured concealment of non-theatrical elements to maintain a seamless on-stage environment. Managed art department budget, vendor sourcing and warehouse resources; developed in-field solutions and maintained post-production documentation. Coordinated across directors, DoPs and production to maintain creative intent and visual consistency on screen.
Production Designer · Set Designer · Stage Designer at ESB / Broadcast & Esports Production
January 1, 2024 - January 1, 2024
Designed sets and stages for live international esports broadcasts: full scenic concept, set identity systems and backing solutions aligned to each tournament's visual branding — from design brief through on-site installation. Produced construction drawings, 3D models and scenic integration documentation for fabrication by external vendors. Evaluated sightlines, camera coverage and equipment concealment in live transmission environments. Managed art department budgets and fabrication coordination for multiple productions; mentored junior staff. Selected productions included Elite League (thematic Dota 2-inspired set) and DreamLeague S22/S23; PGL events including Major Copenhagen and BetBoom Dacha Dubai.
Studio Designer · Art Director at Streaming Studio Design / Freelance
January 1, 2023 - Present
Full studio design for streaming channels: floor plans, technical area layouts, electrical planning and camera-ready set design. Developed visual identity for each studio: scenic concept, backing systems, custom furniture and on-air dressing. Coordinated scenic builders, vendors and technical crews through fabrication, installation and final dressing phases.
Spatial Designer at DIGEIBIRA / Ministry of Education of Peru
January 1, 2022 - January 1, 2022
Art direction and spatial design for Tinkuy 2022, a national indigenous cultural gathering. Developed volumetric proposals and concept renders for exhibition and stage spaces; coordinated execution with cultural, institutional and production teams.
Interior Architect at MM Integral Interior Design
January 1, 2016 - January 1, 2021
Technical and conceptual direction of spatial design projects for commercial and residential clients — full project management from concept and drawings through construction supervision and handover. Coordinated vendors, contractors and clients across simultaneous multi-phase projects.

Education

Diploma in Art Direction for Film & Audiovisual Media at UNAM / National Autonomous University of Mexico
January 1, 2020 - January 1, 2021
Interior Architecture at Toulouse Lautrec Institute
January 1, 2011 - January 1, 2015
Architecture & Urban Planning at PUCP / Pontifical Catholic University of Peru
January 1, 2008 - January 1, 2011

Qualifications

Diploma in Art Direction for Film & Audiovisual Media
January 1, 2020 - January 1, 2021

Industry Experience

Media & Entertainment, Professional Services