I am an architect-trained Production Designer with 10 years in spatial design and more than 3 years leading art departments for scripted television, live broadcast and studio builds. I develop and execute full creative pipelines—from concept development, color scripts and Set Bibles through drawing packages, 3D models, vendor coordination and on-set supervision.
My structural background helps me build narratively precise, camera-ready environments that stay within budget. I have international broadcast experience spanning Dota 2 and Counter-Strike tournaments (PGL, DreamLeague, ESL One, BetBoom) and proficiency in AutoCAD, Revit, SketchUp, 3DS Max and the Adobe Creative Suite.
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