I am a seasoned software engineer with over 22 years of experience specializing in AR, VR, and game development using Unity and Unreal Engines. I've led development teams and built AAA-grade interactive experiences across multiple platforms. My work spans AR/VR attractions for Universal Studios, 3D product configurators for e-commerce, and multiplayer mobile games such as Iron Maiden: Legacy of the Beast. I am proficient in C#, C++, WebGL, iOS, Android, AWS, and Blender, with a strong track record of delivering end-to-end solutions from concept through deployment. I hold a Master's Degree in Computer Science from National Research Irkutsk State Technical University and have professional experience across Gaming, Software & Internet, Media & Entertainment, and Professional Services industries.

Roman Naumov

I am a seasoned software engineer with over 22 years of experience specializing in AR, VR, and game development using Unity and Unreal Engines. I've led development teams and built AAA-grade interactive experiences across multiple platforms. My work spans AR/VR attractions for Universal Studios, 3D product configurators for e-commerce, and multiplayer mobile games such as Iron Maiden: Legacy of the Beast. I am proficient in C#, C++, WebGL, iOS, Android, AWS, and Blender, with a strong track record of delivering end-to-end solutions from concept through deployment. I hold a Master's Degree in Computer Science from National Research Irkutsk State Technical University and have professional experience across Gaming, Software & Internet, Media & Entertainment, and Professional Services industries.

Available to hire

I am a seasoned software engineer with over 22 years of experience specializing in AR, VR, and game development using Unity and Unreal Engines. I’ve led development teams and built AAA-grade interactive experiences across multiple platforms.

My work spans AR/VR attractions for Universal Studios, 3D product configurators for e-commerce, and multiplayer mobile games such as Iron Maiden: Legacy of the Beast. I am proficient in C#, C++, WebGL, iOS, Android, AWS, and Blender, with a strong track record of delivering end-to-end solutions from concept through deployment.

I hold a Master’s Degree in Computer Science from National Research Irkutsk State Technical University and have professional experience across Gaming, Software & Internet, Media & Entertainment, and Professional Services industries.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Russian
Fluent

Work Experience

Lead Software Engineer at PictureThis3d
June 1, 2019 - Present
Led the development of a 3D product configurator to create virtual replicas of real spaces for e-commerce; managed the full software development lifecycle across iOS, Android, and WebGL; collaborated with cross-functional teams; technologies used included C#, C++, Unity Editor, Unreal Engine, AR, VR, WebGL, iOS, Android, AWS.
Software Engineer at CM Softworks Inc.
April 30, 2016 - September 10, 2017
Led the design and implementation of multiplayer game features for The Withering, a post-apocalyptic survival game on Steam; optimized game performance and user experience through careful code refactoring and debugging.
Software Engineer II at Dreamcraft Attractions Ltd.
September 1, 2018 - May 1, 2019
Developed AR/VR attractions for Universal Studios, integrating complex gameplay mechanics and real-time interaction features. Contributed to multiple projects to enhance visitor experiences through immersive technology.
Software Engineer at Navigator Games
February 1, 2017 - August 1, 2018
Developed core gameplay elements and server-side integrations for Iron Maiden: Legacy of the Beast, a Unity Editor mobile multiplayer game. Focused on optimizing client and server-side code and integrating new features to improve engagement and retention.
Software Engineer at Rentabiliweb Inc.
December 29, 2005 - January 29, 2017
Played a pivotal role in the development and monetization of several popular games and applications for Facebook and Android platforms, significantly boosting daily user engagement and revenue. Key projects included Yams (10k daily Facebook logins and 1,200 Android installs daily), Phantyfun, Domino and Battle Ships, among others.

Education

Master’s Degree in Computer Science at National Research Irkutsk State Technical University
January 11, 1996 - January 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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